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games (44,399)
1-20 of (45,237 documents found)
2016
6.2K
Mastering the game of Go with deep neural networks and tree search
Nature
(
13.7
★★★
), 529, 484-489.
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Citations
Matthew Li (80, 6.9K)
2017
3.3K
Mastering the game of Go without human knowledge
Nature
(
13.7
★★★
), 550, 354-359.
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Citations
Matthew Li (80, 6.9K)
2015
248
Android Security: A Survey of Issues, Malware Penetration, and Defenses
IEEE Communications Surveys and Tutorials
(
24.8
★★★
), 17, 998-1022.
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Citations
Matthew Li (80, 6.9K)
2018
1.1K
A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
Science
(
6.0
★★★
), 362, 1140-1144.
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Citations
Matthew Li (80, 6.9K)
2020
369
Networks beyond pairwise interactions: Structure and dynamics
Physics Reports
(
10.3
★★★
), 874, 1-92.
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Citations
Matthew Li (80, 6.9K)
2019
103
Game Theory for Multi-Access Edge Computing: Survey, Use Cases, and Future Trends
IEEE Communications Surveys and Tutorials
(
24.8
★★★
), 21, 260-288.
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Citations
Matthew Li (80, 6.9K)
2012
1.5K
A systematic literature review of empirical evidence on computer games and serious games
Computers and Education
(
5.1
★★★
), 59, 661-686.
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Citations
Matthew Li (80, 6.9K)
2018
251
Vector-based navigation using grid-like representations in artificial agents
Nature
(
13.7
★★★
), 557, 429-433.
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Citations
Matthew Li (80, 6.9K)
2016
654
Do “Brain-Training” Programs Work?
Psychological Science in the Public Interest: A Journal of the American Psychological Society
(
6.7
★★★
), 17, 103-186.
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Citations
Matthew Li (80, 6.9K)
2021
439
Hunger games search: Visions, conception, implementation, deep analysis, perspectives, and towards performance shifts
Expert Systems With Applications
(
4.4
★★★
), 177, 114864.
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Citations
Matthew Li (80, 6.9K)
2016
564
Digital Games, Design, and Learning
Review of Educational Research
(
4.3
★★★
), 86, 79-122.
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Citations
Matthew Li (80, 6.9K)
2016
529
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
Computers and Education
(
5.1
★★★
), 94, 178-192.
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Citations
Matthew Li (80, 6.9K)
2019
52
A Survey of Game Theory in Unmanned Aerial Vehicles Communications
IEEE Communications Surveys and Tutorials
(
24.8
★★★
), 21, 3386-3416.
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Citations
Matthew Li (80, 6.9K)
2015
300
Why do people use gamification services?
International Journal of Information Management
(
10.5
★★★
), 35, 419-431.
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Citations
Matthew Li (80, 6.9K)
2019
319
Peer-to-Peer Energy Trading in a Prosumer-Based Community Microgrid: A Game-Theoretic Model
IEEE Transactions on Industrial Electronics
(
5.2
★★★
), 66, 6087-6097.
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Citations
Matthew Li (80, 6.9K)
2022
296
A Metaverse: Taxonomy, Components, Applications, and Open Challenges
IEEE Access
(
2.6
★★★
), 10, 4209-4251.
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Citations
Matthew Li (80, 6.9K)
2018
395
The platformization of cultural production: Theorizing the contingent cultural commodity
New Media and Society
(
3.1
★★★
), 20, 4275-4292.
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Citations
Matthew Li (80, 6.9K)
2017
170
Why do people play games? A meta-analysis
International Journal of Information Management
(
10.5
★★★
), 37, 125-141.
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Citations
Matthew Li (80, 6.9K)
2017
390
A definition for gamification: anchoring gamification in the service marketing literature
Electronic Markets
(
4.4
★★★
), 27, 21-31.
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Citations
Matthew Li (80, 6.9K)
2016
391
Game-based Learning and 21st century skills: A review of recent research
Computers in Human Behavior
(
5.1
★★★
), 63, 50-58.
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Citations
Matthew Li (80, 6.9K)
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