3.0(top 20%)
impact factor
575(top 50%)
papers
13.3K(top 20%)
citations
58(top 10%)
h-index
3.2(top 20%)
impact factor
742
all documents
15.1K
doc citations
93(top 10%)
g-index

Top Articles

#TitleJournalYearCitations
1From Tree House to BarracksGames and Culture2006507
2Playing and Making Games for LearningGames and Culture2006403
3From Edutainment to Serious Games: A Change in the Use of Game CharacteristicsGames and Culture2010304
4The Labor of FunGames and Culture2006276
5Beyond PlayGames and Culture2007253
6There is No Magic CircleGames and Culture2009201
7What Is Video Game Culture? Cultural Studies and Game StudiesGames and Culture2010195
8Building an MMO With Mass AppealGames and Culture2006192
9Playful Identities, or the Ludification of CultureGames and Culture2006184
10Never Too Old to Play: The Appeal of Digital Games to an Older AudienceGames and Culture2011173
11Esports Research: A Literature ReviewGames and Culture2020159
12On the Digital Playing FieldGames and Culture2012158
13Of Mods and ModdersGames and Culture2007153
14The Assemblage of PlayGames and Culture2009146
15Anger, Fear, and Games: The Long Event of #GamerGateGames and Culture2018145
16Shallow GamificationGames and Culture2015142
17Video Games and EmbodimentGames and Culture2008141
18Game Classification and Game DesignGames and Culture2007140
19The Truth About Baby Boomer GamersGames and Culture2008134
20Not a Hater, Just Keepin' It RealGames and Culture2006132
21“I Can Defend Myself”Games and Culture2017129
22Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?Games and Culture2015127
23The Mangle of PlayGames and Culture2006122
24Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-BeingGames and Culture2022120
25Communication, Coordination, and Camaraderie in World of WarcraftGames and Culture2009119
26At Least Nine Ways to Play: Approaching Gamer MentalitiesGames and Culture2011118
27Parlaying ValueGames and Culture2006114
28Making Computer Games and Design ThinkingGames and Culture2008110
29Your Second SelvesGames and Culture2010106
30Results From a Controlled Study of the iPad Fractions Game Motion MathGames and Culture2013104
31Games for PersuasionGames and Culture2013102
32On the Research Value of Large GamesGames and Culture200695
33Does WoW Change Everything?Games and Culture200695
34Digital Game InvolvementGames and Culture200793
35Experts at PlayGames and Culture200991
36Behind the Avatar: The Patterns, Practices, and Functions of Role Playing in MMOsGames and Culture201188
37Digital Games and EscapismGames and Culture201087
38“Just Like the Qing Empire”Games and Culture200886
39Stand by Your ManGames and Culture201586
40Why Game (Culture) Studies Now?Games and Culture200682
41The Play of ImaginationGames and Culture200782
42Putting the Gay in GamesGames and Culture200982
43Beyond EntertainmentGames and Culture201682
44The Game Definition GameGames and Culture201782
45Blackless FantasyGames and Culture200981
46Virtual WarfareGames and Culture201779
47CryptoKitties and the New Ludic Economy: How Blockchain Introduces Value, Ownership, and Scarcity in Digital GamingGames and Culture202179
48Hybrid Reality Games ReframedGames and Culture200677
49A Sense of Belonging: Pokémon GO and Social ConnectednessGames and Culture201977
50Productive PlayGames and Culture200676