0.2(top 100%)
impact factor
715(top 20%)
papers
943(top 50%)
citations
14(top 50%)
h-index
0.2(top 100%)
impact factor
851
all documents
1.1K
doc citations
20(top 50%)
g-index
Top Articles
# | Title | Journal | Year | Citations |
---|---|---|---|---|
1 | Gamifying Recruitment, Selection, Training, and Performance Management | Advances in Multimedia and Interactive Technologies Book Series | 2016 | 58 |
2 | An Intelligent-Based Wavelet Classifier for Accurate Prediction of Breast Cancer | Advances in Multimedia and Interactive Technologies Book Series | 2018 | 37 |
3 | Beyond Words | Advances in Multimedia and Interactive Technologies Book Series | 2014 | 23 |
4 | Analysis of Different Feature Description Algorithm in object Recognition | Advances in Multimedia and Interactive Technologies Book Series | 2017 | 23 |
5 | Method of Digital-Audio Watermarking Based on Cochlear Delay Characteristics | Advances in Multimedia and Interactive Technologies Book Series | 2013 | 21 |
6 | Click-Through Rate Estimation for Rare Events in Online Advertising | Advances in Multimedia and Interactive Technologies Book Series | 2011 | 20 |
7 | Application of behavioral theory in computer game design for health behavior change | Advances in Multimedia and Interactive Technologies Book Series | 2010 | 20 |
8 | Establishing a Science of Game Based Learning | Advances in Multimedia and Interactive Technologies Book Series | 2010 | 20 |
9 | Augmented, Mixed, and Virtual Reality Applications in Cause-Related Marketing (CRM) | Advances in Multimedia and Interactive Technologies Book Series | 2019 | 19 |
10 | Approaches for Image Database Retrieval Based on Color, Texture, and Shape Features | Advances in Multimedia and Interactive Technologies Book Series | 0 | 19 |
11 | A Study on Different Edge Detection Techniques in Digital Image Processing | Advances in Multimedia and Interactive Technologies Book Series | 2017 | 18 |
12 | Serious Storytelling | Advances in Multimedia and Interactive Technologies Book Series | 2010 | 18 |
13 | The Gamification of Journalism | Advances in Multimedia and Interactive Technologies Book Series | 2016 | 17 |
14 | Evaluation of Ischemic Stroke Region From CT/MR Images Using Hybrid Image Processing Techniques | Advances in Multimedia and Interactive Technologies Book Series | 2018 | 14 |
15 | Automated System for Crops Recognition and Classification | Advances in Multimedia and Interactive Technologies Book Series | 2017 | 12 |
16 | Mini-Games with Major Impacts | Advances in Multimedia and Interactive Technologies Book Series | 2010 | 12 |
17 | Supporting Everyday Creativity in Ubiquitous Music Making | Advances in Multimedia and Interactive Technologies Book Series | 2016 | 11 |
18 | Games for Peace | Advances in Multimedia and Interactive Technologies Book Series | 2010 | 11 |
19 | Feature Detectors and Descriptors Generations with Numerous Images and Video Applications | Advances in Multimedia and Interactive Technologies Book Series | 2017 | 10 |
20 | Promoting Physical Activity and Fitness with Exergames | Advances in Multimedia and Interactive Technologies Book Series | 0 | 10 |
21 | Medical Image Fusion in Spatial and Transform Domain | Advances in Multimedia and Interactive Technologies Book Series | 0 | 10 |
22 | Digital Watermarking | Advances in Multimedia and Interactive Technologies Book Series | 2017 | 9 |
23 | “I Want Them to Feel the Fear…” | Advances in Multimedia and Interactive Technologies Book Series | 2014 | 8 |
24 | 3D Technologies and Applications in Sign Language | Advances in Multimedia and Interactive Technologies Book Series | 2020 | 8 |
25 | Rhetoric of Game | Advances in Multimedia and Interactive Technologies Book Series | 2014 | 8 |
26 | Football Manager as a Persuasive Game for Social Identity Formation | Advances in Multimedia and Interactive Technologies Book Series | 2014 | 7 |
27 | Evaluation of Mathematical Cognitive Functions with the Use of EEG Brain Imaging | Advances in Multimedia and Interactive Technologies Book Series | 2016 | 7 |
28 | Re-Purposing a Recreational Video Game as a Serious Game for Second Language Acquisition | Advances in Multimedia and Interactive Technologies Book Series | 2010 | 7 |
29 | Peer-to-Peer Networks | Advances in Multimedia and Interactive Technologies Book Series | 0 | 7 |
30 | Cultural Transduction and Intertextuality in Video Games | Advances in Multimedia and Interactive Technologies Book Series | 2016 | 6 |
31 | Intelligent Traffic Monitoring System through Auto and Manual Controlling using PC and Android Application | Advances in Multimedia and Interactive Technologies Book Series | 2017 | 6 |
32 | On the Use of Motion Vectors for 2D and 3D Error Concealment in H.264/AVC Video | Advances in Multimedia and Interactive Technologies Book Series | 2017 | 6 |
33 | The Relationship between Avatar-Based Customization, Player Identification, and Motivation | Advances in Multimedia and Interactive Technologies Book Series | 0 | 6 |
34 | Electrical Impedance Tomography | Advances in Multimedia and Interactive Technologies Book Series | 0 | 6 |
35 | Semantically Enhanced Authoring of Shared Media | Advances in Multimedia and Interactive Technologies Book Series | 2019 | 6 |
36 | How Games and Simulations Can Help Meet America's Challenges in Science Mathematics and Technology Education | Advances in Multimedia and Interactive Technologies Book Series | 2010 | 6 |
37 | Using Serious Games for Mental Health Education | Advances in Multimedia and Interactive Technologies Book Series | 2010 | 6 |
38 | Optimization in Digital Watermarking Techniques | Advances in Multimedia and Interactive Technologies Book Series | 2010 | 6 |
39 | Miracles of Healthcare With Internet of Things | Advances in Multimedia and Interactive Technologies Book Series | 2019 | 6 |
40 | The Multimedia Memoir | Advances in Multimedia and Interactive Technologies Book Series | 2014 | 5 |
41 | Theoretical and Applied Issues on the Impact of Information on Musical Creativity | Advances in Multimedia and Interactive Technologies Book Series | 2016 | 5 |
42 | “Footage Not Representative” | Advances in Multimedia and Interactive Technologies Book Series | 2016 | 5 |
43 | Gamification Transformed | Advances in Multimedia and Interactive Technologies Book Series | 0 | 5 |
44 | Sustainable Smart Farming for Masses Using Modern Ways of Internet of Things (IoT) Into Agriculture | Advances in Multimedia and Interactive Technologies Book Series | 2019 | 5 |
45 | Comparing Two Playability Heuristic Sets with Expert Review Method | Advances in Multimedia and Interactive Technologies Book Series | 0 | 5 |
46 | Color in Image Watermarking | Advances in Multimedia and Interactive Technologies Book Series | 2010 | 5 |
47 | Perspectives of the Application of Video Streaming to Education | Advances in Multimedia and Interactive Technologies Book Series | 0 | 5 |
48 | Automatic Melodic Harmonization | Advances in Multimedia and Interactive Technologies Book Series | 2016 | 5 |
49 | Natural Human-Computer Interaction with Musical Instruments | Advances in Multimedia and Interactive Technologies Book Series | 2016 | 4 |
50 | Time-Slot Based Intelligent Music Recommender in Indian Music | Advances in Multimedia and Interactive Technologies Book Series | 2017 | 4 |