0.2(top 100%)
impact factor
715(top 20%)
papers
943(top 50%)
citations
14(top 50%)
h-index
0.2(top 100%)
impact factor
851
all documents
1.1K
doc citations
20(top 50%)
g-index

Top Articles

#TitleJournalYearCitations
1Gamifying Recruitment, Selection, Training, and Performance ManagementAdvances in Multimedia and Interactive Technologies Book Series201658
2An Intelligent-Based Wavelet Classifier for Accurate Prediction of Breast CancerAdvances in Multimedia and Interactive Technologies Book Series201837
3Beyond WordsAdvances in Multimedia and Interactive Technologies Book Series201423
4Analysis of Different Feature Description Algorithm in object RecognitionAdvances in Multimedia and Interactive Technologies Book Series201723
5Method of Digital-Audio Watermarking Based on Cochlear Delay CharacteristicsAdvances in Multimedia and Interactive Technologies Book Series201321
6Click-Through Rate Estimation for Rare Events in Online AdvertisingAdvances in Multimedia and Interactive Technologies Book Series201120
7Application of behavioral theory in computer game design for health behavior changeAdvances in Multimedia and Interactive Technologies Book Series201020
8Establishing a Science of Game Based LearningAdvances in Multimedia and Interactive Technologies Book Series201020
9Augmented, Mixed, and Virtual Reality Applications in Cause-Related Marketing (CRM)Advances in Multimedia and Interactive Technologies Book Series201919
10Approaches for Image Database Retrieval Based on Color, Texture, and Shape FeaturesAdvances in Multimedia and Interactive Technologies Book Series019
11A Study on Different Edge Detection Techniques in Digital Image ProcessingAdvances in Multimedia and Interactive Technologies Book Series201718
12Serious StorytellingAdvances in Multimedia and Interactive Technologies Book Series201018
13The Gamification of JournalismAdvances in Multimedia and Interactive Technologies Book Series201617
14Evaluation of Ischemic Stroke Region From CT/MR Images Using Hybrid Image Processing TechniquesAdvances in Multimedia and Interactive Technologies Book Series201814
15Automated System for Crops Recognition and ClassificationAdvances in Multimedia and Interactive Technologies Book Series201712
16Mini-Games with Major ImpactsAdvances in Multimedia and Interactive Technologies Book Series201012
17Supporting Everyday Creativity in Ubiquitous Music MakingAdvances in Multimedia and Interactive Technologies Book Series201611
18Games for PeaceAdvances in Multimedia and Interactive Technologies Book Series201011
19Feature Detectors and Descriptors Generations with Numerous Images and Video ApplicationsAdvances in Multimedia and Interactive Technologies Book Series201710
20Promoting Physical Activity and Fitness with ExergamesAdvances in Multimedia and Interactive Technologies Book Series010
21Medical Image Fusion in Spatial and Transform DomainAdvances in Multimedia and Interactive Technologies Book Series010
22Digital WatermarkingAdvances in Multimedia and Interactive Technologies Book Series20179
23“I Want Them to Feel the Fear…”Advances in Multimedia and Interactive Technologies Book Series20148
243D Technologies and Applications in Sign LanguageAdvances in Multimedia and Interactive Technologies Book Series20208
25Rhetoric of GameAdvances in Multimedia and Interactive Technologies Book Series20148
26Football Manager as a Persuasive Game for Social Identity FormationAdvances in Multimedia and Interactive Technologies Book Series20147
27Evaluation of Mathematical Cognitive Functions with the Use of EEG Brain ImagingAdvances in Multimedia and Interactive Technologies Book Series20167
28Re-Purposing a Recreational Video Game as a Serious Game for Second Language AcquisitionAdvances in Multimedia and Interactive Technologies Book Series20107
29Peer-to-Peer NetworksAdvances in Multimedia and Interactive Technologies Book Series07
30Cultural Transduction and Intertextuality in Video GamesAdvances in Multimedia and Interactive Technologies Book Series20166
31Intelligent Traffic Monitoring System through Auto and Manual Controlling using PC and Android ApplicationAdvances in Multimedia and Interactive Technologies Book Series20176
32On the Use of Motion Vectors for 2D and 3D Error Concealment in H.264/AVC VideoAdvances in Multimedia and Interactive Technologies Book Series20176
33The Relationship between Avatar-Based Customization, Player Identification, and MotivationAdvances in Multimedia and Interactive Technologies Book Series06
34Electrical Impedance TomographyAdvances in Multimedia and Interactive Technologies Book Series06
35Semantically Enhanced Authoring of Shared MediaAdvances in Multimedia and Interactive Technologies Book Series20196
36How Games and Simulations Can Help Meet America's Challenges in Science Mathematics and Technology EducationAdvances in Multimedia and Interactive Technologies Book Series20106
37Using Serious Games for Mental Health EducationAdvances in Multimedia and Interactive Technologies Book Series20106
38Optimization in Digital Watermarking TechniquesAdvances in Multimedia and Interactive Technologies Book Series20106
39Miracles of Healthcare With Internet of ThingsAdvances in Multimedia and Interactive Technologies Book Series20196
40The Multimedia MemoirAdvances in Multimedia and Interactive Technologies Book Series20145
41Theoretical and Applied Issues on the Impact of Information on Musical CreativityAdvances in Multimedia and Interactive Technologies Book Series20165
42“Footage Not Representative”Advances in Multimedia and Interactive Technologies Book Series20165
43Gamification TransformedAdvances in Multimedia and Interactive Technologies Book Series05
44Sustainable Smart Farming for Masses Using Modern Ways of Internet of Things (IoT) Into AgricultureAdvances in Multimedia and Interactive Technologies Book Series20195
45Comparing Two Playability Heuristic Sets with Expert Review MethodAdvances in Multimedia and Interactive Technologies Book Series05
46Color in Image WatermarkingAdvances in Multimedia and Interactive Technologies Book Series20105
47Perspectives of the Application of Video Streaming to EducationAdvances in Multimedia and Interactive Technologies Book Series05
48Automatic Melodic HarmonizationAdvances in Multimedia and Interactive Technologies Book Series20165
49Natural Human-Computer Interaction with Musical InstrumentsAdvances in Multimedia and Interactive Technologies Book Series20164
50Time-Slot Based Intelligent Music Recommender in Indian MusicAdvances in Multimedia and Interactive Technologies Book Series20174