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Human-computer Interaction Series
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top-articles
Human-computer Interaction Series
0.4
(top 50%)
impact factor
1.6K
(top 10%)
papers
11.5K
(top 20%)
citations
41
(top 20%)
h
-index
0.6
(top 50%)
impact factor
2.1K
all documents
12.6K
doc citations
74
(top 20%)
g
-index
Top Articles
#
Title
Journal
Year
Citations
1
Visualization of Time-Oriented Data
Human-computer Interaction Series
2011
462
2
Mixture Models: Latent Profile and Latent Class Analysis
Human-computer Interaction Series
2016
271
3
Eye Tracking and Eye-Based Human–Computer Interaction
Human-computer Interaction Series
2014
236
4
Could Anyone Use a BCI?
Human-computer Interaction Series
2010
223
5
Brain-Computer Interfaces
Human-computer Interaction Series
2010
154
6
Doing Design Ethnography
Human-computer Interaction Series
2012
150
7
Fair Statistical Communication in HCI
Human-computer Interaction Series
2016
147
8
Enhancing Human-Computer Interaction with Input from Active and Passive Brain-Computer Interfaces
Human-computer Interaction Series
2010
133
9
Deep Learning for Plant Diseases: Detection and Saliency Map Visualisation
Human-computer Interaction Series
2018
116
10
Personas - User Focused Design
Human-computer Interaction Series
2013
106
11
The Thing and I: Understanding the Relationship Between User and Product
Human-computer Interaction Series
2018
92
12
Trust Metrics in Recommender Systems
Human-computer Interaction Series
2009
90
13
Funology 2
Human-computer Interaction Series
2018
89
14
User Modeling and Recommendation Techniques for Personalized Electronic Program Guides
Human-computer Interaction Series
2004
89
15
Brain-Computer Interfacing and Games
Human-computer Interaction Series
2010
87
16
Robust Multimodal Cognitive Load Measurement
Human-computer Interaction Series
2016
82
17
Personas - User Focused Design
Human-computer Interaction Series
2019
82
18
Evaluating User Experience in Games
Human-computer Interaction Series
2010
76
19
Perturbation-Based Explanations of Prediction Models
Human-computer Interaction Series
2018
73
20
Brain-Computer Interfaces and Human-Computer Interaction
Human-computer Interaction Series
2010
73
21
Presence, Involvement, and Flow in Digital Games
Human-computer Interaction Series
2010
72
22
Web Engineering: Modelling and Implementing Web Applications
Human-computer Interaction Series
2008
66
23
Assessing the Core Elements of the Gaming Experience
Human-computer Interaction Series
2010
65
24
The Handbook of Formal Methods in Human-Computer Interaction
Human-computer Interaction Series
2017
63
25
Impacts of User Privacy Preferences on Personalized Systems
Human-computer Interaction Series
2004
56
26
User-Centered Interaction Design Patterns for Interactive Digital Television Applications
Human-computer Interaction Series
2009
56
27
Bridging the Gaps: Multi Task Learning for Domain Transfer of Hate Speech Detection
Human-computer Interaction Series
2018
54
28
End-User Development: The Software Shaping Workshop Approach
Human-computer Interaction Series
2006
53
29
Computing with Social Trust
Human-computer Interaction Series
2009
53
30
From Car-Driver-Handovers to Cooperative Interfaces: Visions for Driver–Vehicle Interaction in Automated Driving
Human-computer Interaction Series
2017
52
31
Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to Products
Human-computer Interaction Series
2018
51
32
Smart Textiles
Human-computer Interaction Series
2017
49
33
Gamification: Analysis and Application
Human-computer Interaction Series
2013
46
34
Dude Looks like a Lady: Gender Swapping in an Online Game
Human-computer Interaction Series
2010
45
35
Tools for Web Accessibility Evaluation
Human-computer Interaction Series
2019
44
36
Awareness Systems
Human-computer Interaction Series
2009
43
37
TV Personalization System
Human-computer Interaction Series
2004
43
38
Group Modeling: Selecting a Sequence of Television Items to Suit a Group of Viewers
Human-computer Interaction Series
2004
42
39
Designing Interfaces in Public Settings
Human-computer Interaction Series
2011
42
40
Web Accessibility Evaluation
Human-computer Interaction Series
2008
41
41
Examining Trust, Forgiveness and Regret as Computational Concepts
Human-computer Interaction Series
2009
40
42
Personalisation and Trust: A Reciprocal Relationship?
Human-computer Interaction Series
2004
38
43
Distributed User Interfaces: State of the Art
Human-computer Interaction Series
2011
38
44
Smart Homes and Their Users
Human-computer Interaction Series
2017
38
45
Usability Evaluation of User Interfaces Generated with a Model-Driven Architecture Tool
Human-computer Interaction Series
2008
36
46
User Experience Evaluation in Entertainment
Human-computer Interaction Series
2010
36
47
Peripheral Interaction
Human-computer Interaction Series
2016
36
48
A Social Robot in a Shopping Mall: Studies on Acceptance and Stakeholder Expectations
Human-computer Interaction Series
2019
36
49
Modeling and Implementing Web Applications with Oohdm
Human-computer Interaction Series
2008
35
50
Online Worlds: Convergence of the Real and the Virtual
Human-computer Interaction Series
2010
35
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