6.3(top 2%)
Impact Factor
7.7(top 2%)
extended IF
34(top 11%)
H-Index
359
authors
294
papers
5.3K
citations
770
citing journals
3.1K
citing authors

Most Cited Articles of International Journal of Educational Technology in Higher Education

TitleYearCitations
Gamifying education: what is known, what is believed and what remains uncertain: a critical review2017255
Systematic review of research on artificial intelligence applications in higher education – where are the educators?2019229
Blended learning: the new normal and emerging technologies2018178
The effect of games and simulations on higher education: a systematic literature review2017140
Digital transformation in German higher education: student and teacher perceptions and usage of digital media2018127
Mapping research in student engagement and educational technology in higher education: a systematic evidence map2020102
Blended learning effectiveness: the relationship between student characteristics, design features and outcomes2017101
The flipped classroom: for active, effective and increased learning – especially for low achievers201698
Analysis of the use of social media in Higher Education Institutions (HEIs) using the Technology Acceptance Model201789
More than tools? Making sense of the ongoing digitizations of higher education201886
Taking social media to a university classroom: teaching and learning using Twitter and blogs201784
Computer-based technology and student engagement: a critical review of the literature201778
Does e-learning service quality influence e-learning student satisfaction and loyalty? Evidence from Vietnam201970
Higher education dominance and siloed knowledge: a systematic review of flipped classroom research201870
Efficient, helpful, or distracting? A literature review of media multitasking in relation to academic performance201868
From massive access to cooperation: lessons learned and proven results of a hybrid xMOOC/cMOOC pedagogical approach to MOOCs201666
Students’ acceptance and readiness for E-learning in Northeastern Thailand201665
Predicting academic success in higher education: literature review and best practices202064
Investigating self-directed learning and technology readiness in blending learning environment201962
Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu201657
A critical review of mobile learning integration in formal educational contexts201856
The hidden architecture of higher education: building a big data infrastructure for the ‘smarter university’201855
The roles of academic engagement and digital readiness in students’ achievements in university e-learning environments201950
Computational thinking development through creative programming in higher education201747
Students’ perceptions on distance education: A multinational study202047