6.1(top 2%)
Impact Factor
7.4(top 2%)
extended IF
31(top 12%)
H-Index
359
authors
294
papers
4.6K
citations
770
citing journals
3.1K
citing authors

Most Cited Articles of International Journal of Educational Technology in Higher Education

TitleYearCitations
Gamifying education: what is known, what is believed and what remains uncertain: a critical review2017230
Systematic review of research on artificial intelligence applications in higher education – where are the educators?2019180
Blended learning: the new normal and emerging technologies2018148
The effect of games and simulations on higher education: a systematic literature review2017128
Digital transformation in German higher education: student and teacher perceptions and usage of digital media2018110
Blended learning effectiveness: the relationship between student characteristics, design features and outcomes201791
The flipped classroom: for active, effective and increased learning – especially for low achievers201689
Mapping research in student engagement and educational technology in higher education: a systematic evidence map202085
Analysis of the use of social media in Higher Education Institutions (HEIs) using the Technology Acceptance Model201784
Taking social media to a university classroom: teaching and learning using Twitter and blogs201777
More than tools? Making sense of the ongoing digitizations of higher education201875
Computer-based technology and student engagement: a critical review of the literature201766
Higher education dominance and siloed knowledge: a systematic review of flipped classroom research201865
From massive access to cooperation: lessons learned and proven results of a hybrid xMOOC/cMOOC pedagogical approach to MOOCs201664
Students’ acceptance and readiness for E-learning in Northeastern Thailand201661
Efficient, helpful, or distracting? A literature review of media multitasking in relation to academic performance201861
Does e-learning service quality influence e-learning student satisfaction and loyalty? Evidence from Vietnam201957
Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu201656
A critical review of mobile learning integration in formal educational contexts201852
Investigating self-directed learning and technology readiness in blending learning environment201952
Predicting academic success in higher education: literature review and best practices202047
Computational thinking development through creative programming in higher education201744
The hidden architecture of higher education: building a big data infrastructure for the ‘smarter university’201842
Students’ perceptions on distance education: A multinational study202042
The roles of academic engagement and digital readiness in students’ achievements in university e-learning environments201940