0.1(top 100%)
impact factor
1.8K(top 10%)
papers
72.2K(top 5%)
citations
126(top 5%)
h-index
0.1(top 100%)
impact factor
1.9K
all documents
79.3K
doc citations
240(top 2%)
g-index

Top Articles

#TitleJournalYearCitations
1Marching cubes: A high resolution 3D surface construction algorithmComputer Graphics19877,444
2Flocks, herds and schools: A distributed behavioral modelComputer Graphics19874,681
3Free-form deformation of solid geometric modelsComputer Graphics19861,707
4The rendering equationComputer Graphics19861,292
5Volume renderingComputer Graphics19881,196
6An image synthesizerComputer Graphics19851,144
7Animating rotation with quaternion curvesComputer Graphics19851,004
8Elastically deformable modelsComputer Graphics1987974
9Surface reconstruction from unorganized pointsComputer Graphics1992917
10“Put-that-there”Computer Graphics1980713
11Color gamut transform pairsComputer Graphics1978680
12Compositing digital imagesComputer Graphics1984677
13Decimation of triangle meshesComputer Graphics1992661
14Summed-area tables for texture mappingComputer Graphics1984598
15Measuring and modeling anisotropic reflectionComputer Graphics1992524
16Color image quantization for frame buffer displayComputer Graphics1982515
17Ray tracing volume densitiesComputer Graphics1984514
18Models of light reflection for computer synthesized picturesComputer Graphics1977487
19Hierarchical B-spline refinementComputer Graphics1988466
20Global and local deformations of solid primitivesComputer Graphics1984461
21A muscle model for animation three-dimensional facial expressionComputer Graphics1987444
22The hemi-cubeComputer Graphics1985432
23Distributed ray tracingComputer Graphics1984427
24Artificial evolution for computer graphicsComputer Graphics1991426
25Modeling the interaction of light between diffuse surfacesComputer Graphics1984423
26Direct least-squares fitting of algebraic surfacesComputer Graphics1987413
27Collision Detection and Response for Computer AnimationComputer Graphics1988406
28A rendering algorithm for visualizing 3D scalar fieldsComputer Graphics1988395
29Specifying gestures by exampleComputer Graphics1991383
30Spacetime constraintsComputer Graphics1988382
31Footprint evaluation for volume renderingComputer Graphics1990367
32Feature-based image metamorphosisComputer Graphics1992366
33A progressive refinement approach to fast radiosity image generationComputer Graphics1988357
34Particle systems—a technique for modeling a class of fuzzy objectsComputer Graphics1983337
35Modeling inelastic deformationComputer Graphics1988335
36Extended free-form deformation: a sculpturing tool for 3D geometric modelingComputer Graphics1990334
37V-bufferComputer Graphics1988322
38Re-tiling polygonal surfacesComputer Graphics1992318
39On visible surface generation by a priori tree structuresComputer Graphics1980302
40Merging virtual objects with the real worldComputer Graphics1992300
41Project GROPEHaptic displays for scientific visualizationComputer Graphics1990299
42A reflectance model for computer graphicsComputer Graphics1981297
43Simulation of wrinkled surfacesComputer Graphics1978295
44Plant models faithful to botanical structure and developmentComputer Graphics1988293
45Casting curved shadows on curved surfacesComputer Graphics1978284
46Ray tracing complex scenesComputer Graphics1986284
47Comprehensible rendering of 3-D shapesComputer Graphics1990282
48A comprehensive physical model for light reflectionComputer Graphics1991282
49Feeling and seeing: issues in force displayComputer Graphics1990275
50Analytical methods for dynamic simulation of non-penetrating rigid bodiesComputer Graphics1989274