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Computer Graphics
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top-articles
Computer Graphics
0.1
(top 100%)
impact factor
1.8K
(top 10%)
papers
72.2K
(top 5%)
citations
126
(top 5%)
h
-index
0.1
(top 100%)
impact factor
1.9K
all documents
79.3K
doc citations
240
(top 2%)
g
-index
Top Articles
#
Title
Journal
Year
Citations
1
Marching cubes: A high resolution 3D surface construction algorithm
Computer Graphics
1987
7,444
2
Flocks, herds and schools: A distributed behavioral model
Computer Graphics
1987
4,681
3
Free-form deformation of solid geometric models
Computer Graphics
1986
1,707
4
The rendering equation
Computer Graphics
1986
1,292
5
Volume rendering
Computer Graphics
1988
1,196
6
An image synthesizer
Computer Graphics
1985
1,144
7
Animating rotation with quaternion curves
Computer Graphics
1985
1,004
8
Elastically deformable models
Computer Graphics
1987
974
9
Surface reconstruction from unorganized points
Computer Graphics
1992
917
10
“Put-that-there”
Computer Graphics
1980
713
11
Color gamut transform pairs
Computer Graphics
1978
680
12
Compositing digital images
Computer Graphics
1984
677
13
Decimation of triangle meshes
Computer Graphics
1992
661
14
Summed-area tables for texture mapping
Computer Graphics
1984
598
15
Measuring and modeling anisotropic reflection
Computer Graphics
1992
524
16
Color image quantization for frame buffer display
Computer Graphics
1982
515
17
Ray tracing volume densities
Computer Graphics
1984
514
18
Models of light reflection for computer synthesized pictures
Computer Graphics
1977
487
19
Hierarchical B-spline refinement
Computer Graphics
1988
466
20
Global and local deformations of solid primitives
Computer Graphics
1984
461
21
A muscle model for animation three-dimensional facial expression
Computer Graphics
1987
444
22
The hemi-cube
Computer Graphics
1985
432
23
Distributed ray tracing
Computer Graphics
1984
427
24
Artificial evolution for computer graphics
Computer Graphics
1991
426
25
Modeling the interaction of light between diffuse surfaces
Computer Graphics
1984
423
26
Direct least-squares fitting of algebraic surfaces
Computer Graphics
1987
413
27
Collision Detection and Response for Computer Animation
Computer Graphics
1988
406
28
A rendering algorithm for visualizing 3D scalar fields
Computer Graphics
1988
395
29
Specifying gestures by example
Computer Graphics
1991
383
30
Spacetime constraints
Computer Graphics
1988
382
31
Footprint evaluation for volume rendering
Computer Graphics
1990
367
32
Feature-based image metamorphosis
Computer Graphics
1992
366
33
A progressive refinement approach to fast radiosity image generation
Computer Graphics
1988
357
34
Particle systems—a technique for modeling a class of fuzzy objects
Computer Graphics
1983
337
35
Modeling inelastic deformation
Computer Graphics
1988
335
36
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
Computer Graphics
1990
334
37
V-buffer
Computer Graphics
1988
322
38
Re-tiling polygonal surfaces
Computer Graphics
1992
318
39
On visible surface generation by a priori tree structures
Computer Graphics
1980
302
40
Merging virtual objects with the real world
Computer Graphics
1992
300
41
Project GROPEHaptic displays for scientific visualization
Computer Graphics
1990
299
42
A reflectance model for computer graphics
Computer Graphics
1981
297
43
Simulation of wrinkled surfaces
Computer Graphics
1978
295
44
Plant models faithful to botanical structure and development
Computer Graphics
1988
293
45
Casting curved shadows on curved surfaces
Computer Graphics
1978
284
46
Ray tracing complex scenes
Computer Graphics
1986
284
47
Comprehensible rendering of 3-D shapes
Computer Graphics
1990
282
48
A comprehensive physical model for light reflection
Computer Graphics
1991
282
49
Feeling and seeing: issues in force display
Computer Graphics
1990
275
50
Analytical methods for dynamic simulation of non-penetrating rigid bodies
Computer Graphics
1989
274
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