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Interactive Technology and Smart Education
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Top Articles
Interactive Technology and Smart Education
Education
2.4
(top 7%)
Impact Factor
3
(top 7%)
extended IF
21
(top 16%)
H-Index
178
authors
380
papers
2.5K
citations
637
citing journals
1.6K
citing authors
Most Cited Articles of Interactive Technology and Smart Education
Title
Year
Citations
The SIMs meet ESL Incorporating authentic computer simulation games into the language classroom
2006
84
Personal Investigator: A therapeutic 3D game for adolecscent psychotherapy
2005
64
More than just ‘XP’: learning social skills in massively multiplayer online games
2005
59
Impact of coronavirus pandemic on the Indian education sector: perspectives of teachers on online teaching and assessments
2020
56
Participatory design of learning media: Designing educational computer games with and for teenagers
2006
46
Acceptance and use of lecture capture system (LCS) in executive business studies
2017
44
Factors affecting acceptance & use of ReWIND
2015
39
WhoKnows? Evaluating linked data heuristics with a quiz that cleans up DBpedia
2011
37
Investigating and critiquing teacher educators’ mobile learning practices
2017
35
The adequacy of UTAUT-3 in interpreting academician’s adoption to e-Learning in higher education environments
2019
34
Multitasking behavior in online classrooms and academic performance: case of university students in Ecuador during COVID-19 outbreak
2020
33
Collaborative filtering and inference rules for context‐aware learning object recommendation
2005
32
Tablet PCs and reconceptualizing learning with technology: a case study in higher education
2011
31
Effectiveness of e-learning portal from students’ perspective
2019
30
University students’ intention to use e-learning systems
2019
26
Augmented reality m-learning to enhance nursing skills acquisition in the clinical skills laboratory
2015
26
Augmented reality, the future of contextual mobile learning
2016
25
Blockchain in education management: present and future applications
2020
24
Moving toward a mobile learning landscape: presenting a mlearning integration framework
2017
23
Impact of contextuality on mobile learning acceptance
2016
23
Flipped Classroom model before and during COVID-19: using technology to develop 21st century skills
2021
22
Video lectures in e-learning
2017
20
Assessing e-learning system in higher education institutes
2018
20
The virtPresenter lecture recording system: Automated production of web lectures with interactive content overviews
2007
20
A gamification design for the classroom
2018
19
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How are inpact factors calculated?
The impact factor (IF) is calculated by counting citations from peer-reviewed journals only.
extended IF
also counts citations from books and conference papers. However, no patent, abstract, working papers, online documents, etc., are covered.
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