2.4(top 7%)
Impact Factor
3(top 7%)
extended IF
21(top 16%)
H-Index
178
authors
380
papers
2.5K
citations
637
citing journals
1.6K
citing authors

Most Cited Articles of Interactive Technology and Smart Education

TitleYearCitations
The SIMs meet ESL Incorporating authentic computer simulation games into the language classroom200684
Personal Investigator: A therapeutic 3D game for adolecscent psychotherapy200564
More than just ‘XP’: learning social skills in massively multiplayer online games200559
Impact of coronavirus pandemic on the Indian education sector: perspectives of teachers on online teaching and assessments202056
Participatory design of learning media: Designing educational computer games with and for teenagers200646
Acceptance and use of lecture capture system (LCS) in executive business studies201744
Factors affecting acceptance & use of ReWIND201539
WhoKnows? Evaluating linked data heuristics with a quiz that cleans up DBpedia201137
Investigating and critiquing teacher educators’ mobile learning practices201735
The adequacy of UTAUT-3 in interpreting academician’s adoption to e-Learning in higher education environments201934
Multitasking behavior in online classrooms and academic performance: case of university students in Ecuador during COVID-19 outbreak202033
Collaborative filtering and inference rules for context‐aware learning object recommendation200532
Tablet PCs and reconceptualizing learning with technology: a case study in higher education201131
Effectiveness of e-learning portal from students’ perspective201930
University students’ intention to use e-learning systems201926
Augmented reality m-learning to enhance nursing skills acquisition in the clinical skills laboratory201526
Augmented reality, the future of contextual mobile learning201625
Blockchain in education management: present and future applications202024
Moving toward a mobile learning landscape: presenting a mlearning integration framework201723
Impact of contextuality on mobile learning acceptance201623
Flipped Classroom model before and during COVID-19: using technology to develop 21st century skills202122
Video lectures in e-learning201720
Assessing e-learning system in higher education institutes201820
The virtPresenter lecture recording system: Automated production of web lectures with interactive content overviews200720
A gamification design for the classroom201819