# | Title | Journal | Year | Citations |
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1 | Art, Creativity, and the Potential of Artificial Intelligence | Arts | 2019 | 115 |
2 | Can Computers Create Art? | Arts | 2018 | 70 |
3 | The Destructive/Non-Destructive Identification of Enameled Pottery, Glass Artifacts and Associated Pigments—A Brief Overview | Arts | 2013 | 59 |
4 | The Case for Hand Stencils and Prints as Proprio-Performative | Arts | 2013 | 33 |
5 | Lacquerware Pigment Identification with Fixed and Mobile Raman Microspectrometers: A Potential Technique to Differentiate Original/Fake Artworks | Arts | 2013 | 30 |
6 | Artificial Intelligence and Music: Open Questions of Copyright Law and Engineering Praxis | Arts | 2019 | 30 |
7 | Rock Art of Saudi Arabia | Arts | 2013 | 28 |
8 | Chronological Trends in Negev Rock Art: The Har Michia Petroglyphs as a Test Case | Arts | 2013 | 26 |
9 | Functions of Landscape in Games—A Theoretical Approach with Case Examples | Arts | 2020 | 25 |
10 | Saharan Rock Art: Local Dynamics and Wider Perspectives | Arts | 2013 | 24 |
11 | Rock Art Research in Southeast Asia: A Synthesis | Arts | 2014 | 24 |
12 | Art in the Age of Machine Intelligence | Arts | 2017 | 20 |
13 | Sustainable Features of Vernacular Architecture: Housing of Eastern Black Sea Region as a Case Study | Arts | 2017 | 19 |
14 | Artificial Intelligence & Popular Music: SKYGGE, Flow Machines, and the Audio Uncanny Valley | Arts | 2019 | 19 |
15 | Pleistocene Palaeoart of Africa | Arts | 2013 | 18 |
16 | Ornament in Contemporary Iranian Architecture (Case Study: Prominent Buildings in Tehran after the Islamic Revolution) | Arts | 2018 | 18 |
17 | Shades of the Rainbow Serpent? A KhoeSan Animal between Myth and Landscape in Southern Africa—Ethnographic Contextualisations of Rock Art Representations | Arts | 2014 | 17 |
18 | Choreographic and Somatic Approaches for the Development of Expressive Robotic Systems | Arts | 2018 | 17 |
19 | Japan’s New Left and New Wave. An Ideology’s Perspective as an Alternative to That of National Cinema | Arts | 2019 | 17 |
20 | Pleistocene Palaeoart of Asia | Arts | 2013 | 15 |
21 | The Construction Kit and the Assembly Line—Walter Gropius’ Concepts for Rationalizing Architecture | Arts | 2018 | 15 |
22 | Ancient Artifacts vs. Digital Artifacts: New Tools for Unmasking the Sale of Illicit Antiquities on the Dark Web | Arts | 2018 | 15 |
23 | The Architecture of Metabolism. Inventing a Culture of Resilience | Arts | 2014 | 14 |
24 | What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms | Arts | 2018 | 14 |
25 | Kawaii Aesthetics from Japan to Europe: Theory of the Japanese “Cute” and Transcultural Adoption of Its Styles in Italian and French Comics Production and Commodified Culture Goods | Arts | 2018 | 14 |
26 | The Cyber Turn of the Contemporary Art Market | Arts | 2019 | 14 |
27 | Approaches in Intelligent Music Production | Arts | 2019 | 14 |
28 | Art Galleries in Transformation: Is COVID-19 Driving Digitisation? | Arts | 2021 | 13 |
29 | Can Artificial Intelligence Make Art without Artists? Ask the Viewer | Arts | 2019 | 12 |
30 | Pursuit and Expression of Japanese Beauty Using Technology | Arts | 2019 | 12 |
31 | Pleistocene Paleoart of Europe | Arts | 2014 | 11 |
32 | The Machine as Artist: An Introduction | Arts | 2017 | 11 |
33 | Self-Improving Robotic Brushstroke Replication | Arts | 2018 | 11 |
34 | New Insight into Hellenistic and Roman Cypriot Wall Paintings: An Exploration of Artists’ Materials, Production Technology, and Technical Style | Arts | 2019 | 11 |
35 | Cultural Ecology and Cultural Critique | Arts | 2019 | 11 |
36 | Late Pleistocene and Early Holocene Rock Art from the Mongolian Altai: The Material and its Cultural Implications | Arts | 2013 | 10 |
37 | The Cave of Isturitz (West Pyrenees, France): One Century of Research in Paleolithic Parietal Art | Arts | 2013 | 10 |
38 | Choice Poetics by Example | Arts | 2018 | 10 |
39 | On Hybrid Creativity | Arts | 2018 | 10 |
40 | Harnessing Visibility and Invisibility through Arts Practices: Ethnographic Case Studies with Migrant Performers in Belgium | Arts | 2019 | 10 |
41 | The Perception of Depicted Motion | Arts | 2013 | 9 |
42 | Function and Form: Shifts in Modernist Architects’ Design Thinking | Arts | 2017 | 9 |
43 | Imperfect Data, Art Markets and Internet Research | Arts | 2019 | 9 |
44 | Palaeoart at Two Million Years Ago? A Review of the Evidence | Arts | 2014 | 8 |
45 | Sustainable Development, Architecture and Modernism: Aspects of an Ongoing Controversy | Arts | 2014 | 8 |
46 | “Game Over, Man. Game Over”: Looking at the Alien in Film and Videogames | Arts | 2018 | 8 |
47 | Aesthetics and Clarity in Information Visualization: The Designer’s Perspective | Arts | 2018 | 8 |
48 | Teaching and Learning with Matter | Arts | 2018 | 8 |
49 | Algorithmic Art Machines | Arts | 2018 | 8 |
50 | Anime Landscapes as a Tool for Analyzing the Human–Environment Relationship: Hayao Miyazaki Films | Arts | 2018 | 8 |