0.4(top 50%)
impact factor
993(top 20%)
papers
1.6K(top 50%)
citations
16(top 50%)
h-index
0.5(top 50%)
extended IF
1.0K
all documents
1.8K
doc citations
26(top 50%)
g-index

Top Articles

#TitleJournalYearCitations
1Art, Creativity, and the Potential of Artificial IntelligenceArts2019115
2Can Computers Create Art?Arts201870
3The Destructive/Non-Destructive Identification of Enameled Pottery, Glass Artifacts and Associated Pigments—A Brief OverviewArts201359
4The Case for Hand Stencils and Prints as Proprio-PerformativeArts201333
5Lacquerware Pigment Identification with Fixed and Mobile Raman Microspectrometers: A Potential Technique to Differentiate Original/Fake ArtworksArts201330
6Artificial Intelligence and Music: Open Questions of Copyright Law and Engineering PraxisArts201930
7Rock Art of Saudi ArabiaArts201328
8Chronological Trends in Negev Rock Art: The Har Michia Petroglyphs as a Test CaseArts201326
9Functions of Landscape in Games—A Theoretical Approach with Case ExamplesArts202025
10Saharan Rock Art: Local Dynamics and Wider PerspectivesArts201324
11Rock Art Research in Southeast Asia: A SynthesisArts201424
12Art in the Age of Machine IntelligenceArts201720
13Sustainable Features of Vernacular Architecture: Housing of Eastern Black Sea Region as a Case StudyArts201719
14Artificial Intelligence & Popular Music: SKYGGE, Flow Machines, and the Audio Uncanny ValleyArts201919
15Pleistocene Palaeoart of AfricaArts201318
16Ornament in Contemporary Iranian Architecture (Case Study: Prominent Buildings in Tehran after the Islamic Revolution)Arts201818
17Shades of the Rainbow Serpent? A KhoeSan Animal between Myth and Landscape in Southern Africa—Ethnographic Contextualisations of Rock Art RepresentationsArts201417
18Choreographic and Somatic Approaches for the Development of Expressive Robotic SystemsArts201817
19Japan’s New Left and New Wave. An Ideology’s Perspective as an Alternative to That of National CinemaArts201917
20Pleistocene Palaeoart of AsiaArts201315
21The Construction Kit and the Assembly Line—Walter Gropius’ Concepts for Rationalizing ArchitectureArts201815
22Ancient Artifacts vs. Digital Artifacts: New Tools for Unmasking the Sale of Illicit Antiquities on the Dark WebArts201815
23The Architecture of Metabolism. Inventing a Culture of ResilienceArts201414
24What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative FormsArts201814
25Kawaii Aesthetics from Japan to Europe: Theory of the Japanese “Cute” and Transcultural Adoption of Its Styles in Italian and French Comics Production and Commodified Culture GoodsArts201814
26The Cyber Turn of the Contemporary Art MarketArts201914
27Approaches in Intelligent Music ProductionArts201914
28Art Galleries in Transformation: Is COVID-19 Driving Digitisation?Arts202113
29Can Artificial Intelligence Make Art without Artists? Ask the ViewerArts201912
30Pursuit and Expression of Japanese Beauty Using TechnologyArts201912
31Pleistocene Paleoart of EuropeArts201411
32The Machine as Artist: An IntroductionArts201711
33Self-Improving Robotic Brushstroke ReplicationArts201811
34New Insight into Hellenistic and Roman Cypriot Wall Paintings: An Exploration of Artists’ Materials, Production Technology, and Technical StyleArts201911
35Cultural Ecology and Cultural CritiqueArts201911
36Late Pleistocene and Early Holocene Rock Art from the Mongolian Altai: The Material and its Cultural ImplicationsArts201310
37The Cave of Isturitz (West Pyrenees, France): One Century of Research in Paleolithic Parietal ArtArts201310
38Choice Poetics by ExampleArts201810
39On Hybrid CreativityArts201810
40Harnessing Visibility and Invisibility through Arts Practices: Ethnographic Case Studies with Migrant Performers in BelgiumArts201910
41The Perception of Depicted MotionArts20139
42Function and Form: Shifts in Modernist Architects’ Design ThinkingArts20179
43Imperfect Data, Art Markets and Internet ResearchArts20199
44Palaeoart at Two Million Years Ago? A Review of the EvidenceArts20148
45Sustainable Development, Architecture and Modernism: Aspects of an Ongoing ControversyArts20148
46“Game Over, Man. Game Over”: Looking at the Alien in Film and VideogamesArts20188
47Aesthetics and Clarity in Information Visualization: The Designer’s PerspectiveArts20188
48Teaching and Learning with MatterArts20188
49Algorithmic Art MachinesArts20188
50Anime Landscapes as a Tool for Analyzing the Human–Environment Relationship: Hayao Miyazaki FilmsArts20188