1.2(top 50%)
impact factor
660(top 50%)
papers
4.3K(top 20%)
citations
30(top 20%)
h-index
1.2(top 50%)
extended IF
741
all documents
4.7K
doc citations
47(top 20%)
g-index

Top Articles

#TitleJournalYearCitations
1Speculative design: crafting the speculationDigital Creativity2013354
2What is generative art?Digital Creativity2009110
3Cheerleaders/booth babes/Halohoes: pro-gaming, gender and jobs for the boysDigital Creativity200990
4A preliminary poetics for interactive drama and gamesDigital Creativity200182
5Applied virtual environments to support learning of social interaction skills in users with Asperger's SyndromeDigital Creativity200276
6The pleasures of immersion and engagement: schemas, scripts and the fifth businessDigital Creativity200172
7Creativity and evolution: a metadesign perspectiveDigital Creativity200871
8Design fictions an introduction and provisional taxonomyDigital Creativity201370
9The aesthetic turn: unravelling recent aesthetic approaches to human-computer interactionDigital Creativity200566
10Manifesto for a digital bauhaus1Digital Creativity199857
11Designing digital knowledge management tools with Aboriginal AustraliansDigital Creativity200754
12Between control and creativity: challenging co-creation and social media use in a museum contextDigital Creativity201453
13Making things in Fab Labs: a case study on sustainability and co-creationDigital Creativity201653
14Rethinking agency and immersion: video games as a means of consciousness-raisingDigital Creativity200152
15Ubiquitous apps: politics of openness in global mobile culturesDigital Creativity201150
16Visualising historical knowledge using virtual reality technologyDigital Creativity200147
17Living media interfaces: a multi-perspective analysis of biological materials for interactionDigital Creativity202044
18Embodied imagination: a hybrid method of designing for intimacyDigital Creativity200741
19Agency as commitment to meaning: communicative competence in gamesDigital Creativity201040
20The ideology of the future in design fictionsDigital Creativity201338
21Towards computer game studiesDigital Creativity200137
22The art of interactionDigital Creativity201037
23Becoming materials: material forms and forms of practiceDigital Creativity201037
24Establishing criteria of rigour and relevance in interaction design researchDigital Creativity201037
25Form and the computational objectDigital Creativity200536
26Designing dynamic English: a creative reading system in a context-aware fitness centre using a smart phone and QR codesDigital Creativity201436
27Controlling musical emotionality: an affective computational architecture for influencing musical emotionsDigital Creativity200735
28Digital heritage interpretation: a conceptual frameworkDigital Creativity201835
29Using artificial intelligence in craft education: crafting with text-to-image generative modelsDigital Creativity202335
30Adult play, psychology and designDigital Creativity200833
31Decisive constraints as a creative resource in interaction designDigital Creativity201433
32‘Ere Be Dragons: heartfelt gamingDigital Creativity200632
33Artist, evaluator and curator: three viewpoints on interactive art, evaluation and audience experienceDigital Creativity200932
34Participatory heritage innovation: designing dialogic sites of engagementDigital Creativity201431
35Cellular automata in generative electronic music and sonic art: a historical and technical reviewDigital Creativity200530
36A generative evolutionary design methodDigital Creativity200630
37Art, space and technology: how the digitisation and digitalisation of art space affect the consumption of art—a critical approachDigital Creativity201529
38Animistic design: how to reimagine digital interaction between the human and the nonhumanDigital Creativity201629
39OSMOSE: Notes on being in Immersive virtual spaceDigital Creativity199828
40Designing sound-based computer gamesDigital Creativity200327
41Present-ing the user: constructing the personaDigital Creativity200527
42Experimental zones: two cases of exploring frames of participation in a dialogic museumDigital Creativity201427
43Are you seeing what I'm seeing? An eye-tracking evaluation of dynamic scenesDigital Creativity200925
44A proposal of virtual museum metaverse content for the MZ generationDigital Creativity202225
45Digital style history: the development of graphic design on the InternetDigital Creativity200223
46A framework for understanding generative artDigital Creativity201223
47Performative experience design: where autobiographical performance and human–computer interaction meetDigital Creativity201323
48Infrastructures of abstraction: how computer science education produces anti-political subjectsDigital Creativity201923
49Gaze-guided viewing of interactive moviesDigital Creativity200522
50Swarm grammars: growing dynamic structures in 3D agent spacesDigital Creativity200722