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›
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Digital Creativity
›
top-articles
Digital Creativity
1.2
(top 50%)
impact factor
660
(top 50%)
papers
4.3K
(top 20%)
citations
30
(top 20%)
h
-index
1.2
(top 50%)
extended IF
741
all documents
4.7K
doc citations
47
(top 20%)
g
-index
Top Articles
#
Title
Journal
Year
Citations
1
Speculative design: crafting the speculation
Digital Creativity
2013
354
2
What is generative art?
Digital Creativity
2009
110
3
Cheerleaders/booth babes/
Halo
hoes: pro-gaming, gender and jobs for the boys
Digital Creativity
2009
90
4
A preliminary poetics for interactive drama and games
Digital Creativity
2001
82
5
Applied virtual environments to support learning of social interaction skills in users with Asperger's Syndrome
Digital Creativity
2002
76
6
The pleasures of immersion and engagement: schemas, scripts and the fifth business
Digital Creativity
2001
72
7
Creativity and evolution: a metadesign perspective
Digital Creativity
2008
71
8
Design fictions an introduction and provisional taxonomy
Digital Creativity
2013
70
9
The aesthetic turn: unravelling recent aesthetic approaches to human-computer interaction
Digital Creativity
2005
66
10
Manifesto for a digital bauhaus
1
Digital Creativity
1998
57
11
Designing digital knowledge management tools with Aboriginal Australians
Digital Creativity
2007
54
12
Between control and creativity: challenging co-creation and social media use in a museum context
Digital Creativity
2014
53
13
Making things in Fab Labs: a case study on sustainability and co-creation
Digital Creativity
2016
53
14
Rethinking agency and immersion: video games as a means of consciousness-raising
Digital Creativity
2001
52
15
Ubiquitous apps: politics of openness in global mobile cultures
Digital Creativity
2011
50
16
Visualising historical knowledge using virtual reality technology
Digital Creativity
2001
47
17
Living media interfaces: a multi-perspective analysis of biological materials for interaction
Digital Creativity
2020
44
18
Embodied imagination: a hybrid method of designing for intimacy
Digital Creativity
2007
41
19
Agency as commitment to meaning: communicative competence in games
Digital Creativity
2010
40
20
The ideology of the future in design fictions
Digital Creativity
2013
38
21
Towards computer game studies
Digital Creativity
2001
37
22
The art of interaction
Digital Creativity
2010
37
23
Becoming materials: material forms and forms of practice
Digital Creativity
2010
37
24
Establishing criteria of rigour and relevance in interaction design research
Digital Creativity
2010
37
25
Form and the computational object
Digital Creativity
2005
36
26
Designing dynamic English: a creative reading system in a context-aware fitness centre using a smart phone and QR codes
Digital Creativity
2014
36
27
Controlling musical emotionality: an affective computational architecture for influencing musical emotions
Digital Creativity
2007
35
28
Digital heritage interpretation: a conceptual framework
Digital Creativity
2018
35
29
Using artificial intelligence in craft education: crafting with text-to-image generative models
Digital Creativity
2023
35
30
Adult play, psychology and design
Digital Creativity
2008
33
31
Decisive constraints as a creative resource in interaction design
Digital Creativity
2014
33
32
‘Ere Be Dragons: heartfelt gaming
Digital Creativity
2006
32
33
Artist, evaluator and curator: three viewpoints on interactive art, evaluation and audience experience
Digital Creativity
2009
32
34
Participatory heritage innovation: designing dialogic sites of engagement
Digital Creativity
2014
31
35
Cellular automata in generative electronic music and sonic art: a historical and technical review
Digital Creativity
2005
30
36
A generative evolutionary design method
Digital Creativity
2006
30
37
Art, space and technology: how the digitisation and digitalisation of art space affect the consumption of art—a critical approach
Digital Creativity
2015
29
38
Animistic design: how to reimagine digital interaction between the human and the nonhuman
Digital Creativity
2016
29
39
OSMOSE: Notes on being in Immersive virtual space
Digital Creativity
1998
28
40
Designing sound-based computer games
Digital Creativity
2003
27
41
Present-ing the user: constructing the persona
Digital Creativity
2005
27
42
Experimental zones: two cases of exploring frames of participation in a dialogic museum
Digital Creativity
2014
27
43
Are you seeing what I'm seeing? An eye-tracking evaluation of dynamic scenes
Digital Creativity
2009
25
44
A proposal of virtual museum metaverse content for the MZ generation
Digital Creativity
2022
25
45
Digital style history: the development of graphic design on the Internet
Digital Creativity
2002
23
46
A framework for understanding generative art
Digital Creativity
2012
23
47
Performative experience design: where autobiographical performance and human–computer interaction meet
Digital Creativity
2013
23
48
Infrastructures of abstraction: how computer science education produces anti-political subjects
Digital Creativity
2019
23
49
Gaze-guided viewing of interactive movies
Digital Creativity
2005
22
50
Swarm grammars: growing dynamic structures in 3D agent spaces
Digital Creativity
2007
22
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