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Journals
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Interactive Learning Environments
›
top-articles
Interactive Learning Environments
4.5
(top 10%)
impact factor
1.5K
(top 20%)
papers
28.3K
(top 10%)
citations
69
(top 10%)
h
-index
4.9
(top 5%)
impact factor
2.2K
all documents
35.0K
doc citations
103
(top 10%)
g
-index
Top Articles
#
Title
Journal
Year
Citations
1
Covid-19 pandemic and online learning: the challenges and opportunities
Interactive Learning Environments
2023
1,027
2
Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks
Interactive Learning Environments
2015
456
3
Gamification and student motivation
Interactive Learning Environments
2016
391
4
Examining the moderating effect of individual-level cultural values on users’ acceptance of E-learning in developing countries: a structural equation modeling of an extended technology acceptance model
Interactive Learning Environments
2017
251
5
Experiential learning – a systematic review and revision of Kolb’s model
Interactive Learning Environments
2020
226
6
Software Design as a Learning Environment
Interactive Learning Environments
1990
224
7
Personalised context-aware ubiquitous learning system for supporting effective English vocabulary learning
Interactive Learning Environments
2010
216
8
A Large‐Scale Evaluation of an Intelligent Discovery World: Smithtown
Interactive Learning Environments
1990
209
9
Software‐Realized Scaffolding to Facilitate Programming for Science Learning
Interactive Learning Environments
1994
192
10
A path analysis of pre-service teachers' attitudes to computer use: applying and extending the technology acceptance model in an educational context
Interactive Learning Environments
2010
185
11
Scaffolding in technology-enhanced learning environments
Interactive Learning Environments
2007
179
12
Exploring learner acceptance of the use of virtual reality in medical education: a case study of desktop and projection-based display systems
Interactive Learning Environments
2016
177
13
Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observations
Interactive Learning Environments
2016
173
14
Intelligent tutoring systems: a systematic review of characteristics, applications, and evaluation methods
Interactive Learning Environments
2021
169
15
Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement
Interactive Learning Environments
2019
166
16
Efficiency of flipped classroom with online-based teaching under COVID-19
Interactive Learning Environments
2023
161
17
Examining the intention to use technology among pre-service teachers: an integration of the Technology Acceptance Model and Theory of Planned Behavior
Interactive Learning Environments
2012
156
18
Declarative knowledge acquisition in immersive virtual learning environments
Interactive Learning Environments
2016
150
19
Applications of augmented reality-based natural interactive learning in magnetic field instruction
Interactive Learning Environments
2017
141
20
Using Latent Semantic Analysis to Evaluate the Contributions of Students in AutoTutor
Interactive Learning Environments
2000
135
21
Web-based Cases in Teaching and Learning – the Quality of Discussions and a Stage of Perspective Taking in Asynchronous Communication
Interactive Learning Environments
2002
135
22
Brave new (interactive) worlds: A review of the design affordances and constraints of two 3D virtual worlds as interactive learning environments
Interactive Learning Environments
2005
133
23
Explaining the intention to use technology among pre-service teachers: a multi-group analysis of the Unified Theory of Acceptance and Use of Technology
Interactive Learning Environments
2014
132
24
Applying learning analytics for improving students engagement and learning outcomes in an MOOCs enabled collaborative programming course
Interactive Learning Environments
2017
130
25
Making Dynamic Modeling Accessible to Precollege Science Students
Interactive Learning Environments
1994
126
26
Virtual reality in language learning: a systematic review and implications for research and practice
Interactive Learning Environments
2023
123
27
Effects of the inquiry-based mobile learning model on the cognitive load and learning achievement of students
Interactive Learning Environments
2013
122
28
The benefits of a challenge: student motivation and flow experience in tablet-PC-game-based learning
Interactive Learning Environments
2015
122
29
A comparison of flipped learning with gamification, traditional learning, and online independent study: the effects on students’ mathematics achievement and cognitive engagement
Interactive Learning Environments
2020
121
30
Explicating the influences that explain intention to use technology among English teachers in China
Interactive Learning Environments
2018
120
31
The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideas
Interactive Learning Environments
2015
117
32
Assessing the effectiveness of learning solid geometry by using an augmented reality-assisted learning system
Interactive Learning Environments
2015
114
33
Design approaches in technology-enhanced learning
Interactive Learning Environments
2007
113
34
Fear from COVID-19 and technology adoption: the impact of Google Meet during Coronavirus pandemic
Interactive Learning Environments
2023
110
35
Adaptive gamification in e-learning based on students’ learning styles
Interactive Learning Environments
2021
109
36
Supporting Content-Based Feedback in On-Line Writing Evaluation with LSA
Interactive Learning Environments
2000
108
37
From VLEs to learning webs: the implications of Web 2.0 for learning and teaching
Interactive Learning Environments
2010
108
38
Students' perceptions of Wiki-based collaborative writing for learners of English as a foreign language
Interactive Learning Environments
2011
108
39
Augmented reality in STEM education: a systematic review
Interactive Learning Environments
2022
107
40
Metaverse or Simulacra? Roblox, Minecraft, Meta and the turn to virtual reality for education, socialisation and work
Interactive Learning Environments
2022
104
41
A longitudinal perspective regarding the use of VLEs by higher education institutions in the United Kingdom
Interactive Learning Environments
2006
103
42
Developing Summarization Skills through the Use of LSA-Based Feedback
Interactive Learning Environments
2000
99
43
Predicting the actual use of m-learning systems: a comparative approach using PLS-SEM and machine learning algorithms
Interactive Learning Environments
2023
98
44
Attitudes toward computers: A study of post-secondary students in Singapore
Interactive Learning Environments
2006
96
45
Integrating innovation diffusion theory with technology acceptance model: supporting students’ attitude towards using a massive open online courses (MOOCs) systems
Interactive Learning Environments
2021
96
46
A review of opportunities and challenges of chatbots in education
Interactive Learning Environments
2023
95
47
Wiki uses in higher education: exploring barriers to successful implementation
Interactive Learning Environments
2010
94
48
Student perception of Moodle learning management system: a satisfaction and significance analysis
Interactive Learning Environments
2015
94
49
Clickers in the flipped classroom: bring your own device (BYOD) to promote student learning
Interactive Learning Environments
2017
94
50
Exploring Technology-Mediated Learning from a Pedagogical Perspective
Interactive Learning Environments
2003
93
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