4.5(top 10%)
impact factor
1.5K(top 20%)
papers
28.3K(top 10%)
citations
69(top 10%)
h-index
4.9(top 5%)
impact factor
2.2K
all documents
35.0K
doc citations
103(top 10%)
g-index

Top Articles

#TitleJournalYearCitations
1Covid-19 pandemic and online learning: the challenges and opportunitiesInteractive Learning Environments20231,027
2Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasksInteractive Learning Environments2015456
3Gamification and student motivationInteractive Learning Environments2016391
4Examining the moderating effect of individual-level cultural values on users’ acceptance of E-learning in developing countries: a structural equation modeling of an extended technology acceptance modelInteractive Learning Environments2017251
5Experiential learning – a systematic review and revision of Kolb’s modelInteractive Learning Environments2020226
6Software Design as a Learning EnvironmentInteractive Learning Environments1990224
7Personalised context-aware ubiquitous learning system for supporting effective English vocabulary learningInteractive Learning Environments2010216
8A Large‐Scale Evaluation of an Intelligent Discovery World: SmithtownInteractive Learning Environments1990209
9Software‐Realized Scaffolding to Facilitate Programming for Science LearningInteractive Learning Environments1994192
10A path analysis of pre-service teachers' attitudes to computer use: applying and extending the technology acceptance model in an educational contextInteractive Learning Environments2010185
11Scaffolding in technology-enhanced learning environmentsInteractive Learning Environments2007179
12Exploring learner acceptance of the use of virtual reality in medical education: a case study of desktop and projection-based display systemsInteractive Learning Environments2016177
13Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observationsInteractive Learning Environments2016173
14Intelligent tutoring systems: a systematic review of characteristics, applications, and evaluation methodsInteractive Learning Environments2021169
15Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagementInteractive Learning Environments2019166
16Efficiency of flipped classroom with online-based teaching under COVID-19Interactive Learning Environments2023161
17Examining the intention to use technology among pre-service teachers: an integration of the Technology Acceptance Model and Theory of Planned BehaviorInteractive Learning Environments2012156
18Declarative knowledge acquisition in immersive virtual learning environmentsInteractive Learning Environments2016150
19Applications of augmented reality-based natural interactive learning in magnetic field instructionInteractive Learning Environments2017141
20Using Latent Semantic Analysis to Evaluate the Contributions of Students in AutoTutorInteractive Learning Environments2000135
21Web-based Cases in Teaching and Learning – the Quality of Discussions and a Stage of Perspective Taking in Asynchronous CommunicationInteractive Learning Environments2002135
22Brave new (interactive) worlds: A review of the design affordances and constraints of two 3D virtual worlds as interactive learning environmentsInteractive Learning Environments2005133
23Explaining the intention to use technology among pre-service teachers: a multi-group analysis of the Unified Theory of Acceptance and Use of TechnologyInteractive Learning Environments2014132
24Applying learning analytics for improving students engagement and learning outcomes in an MOOCs enabled collaborative programming courseInteractive Learning Environments2017130
25Making Dynamic Modeling Accessible to Precollege Science StudentsInteractive Learning Environments1994126
26Virtual reality in language learning: a systematic review and implications for research and practiceInteractive Learning Environments2023123
27Effects of the inquiry-based mobile learning model on the cognitive load and learning achievement of studentsInteractive Learning Environments2013122
28The benefits of a challenge: student motivation and flow experience in tablet-PC-game-based learningInteractive Learning Environments2015122
29A comparison of flipped learning with gamification, traditional learning, and online independent study: the effects on students’ mathematics achievement and cognitive engagementInteractive Learning Environments2020121
30Explicating the influences that explain intention to use technology among English teachers in ChinaInteractive Learning Environments2018120
31The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideasInteractive Learning Environments2015117
32Assessing the effectiveness of learning solid geometry by using an augmented reality-assisted learning systemInteractive Learning Environments2015114
33Design approaches in technology-enhanced learningInteractive Learning Environments2007113
34Fear from COVID-19 and technology adoption: the impact of Google Meet during Coronavirus pandemicInteractive Learning Environments2023110
35Adaptive gamification in e-learning based on students’ learning stylesInteractive Learning Environments2021109
36Supporting Content-Based Feedback in On-Line Writing Evaluation with LSAInteractive Learning Environments2000108
37From VLEs to learning webs: the implications of Web 2.0 for learning and teachingInteractive Learning Environments2010108
38Students' perceptions of Wiki-based collaborative writing for learners of English as a foreign languageInteractive Learning Environments2011108
39Augmented reality in STEM education: a systematic reviewInteractive Learning Environments2022107
40Metaverse or Simulacra? Roblox, Minecraft, Meta and the turn to virtual reality for education, socialisation and workInteractive Learning Environments2022104
41A longitudinal perspective regarding the use of VLEs by higher education institutions in the United KingdomInteractive Learning Environments2006103
42Developing Summarization Skills through the Use of LSA-Based FeedbackInteractive Learning Environments200099
43Predicting the actual use of m-learning systems: a comparative approach using PLS-SEM and machine learning algorithmsInteractive Learning Environments202398
44Attitudes toward computers: A study of post-secondary students in SingaporeInteractive Learning Environments200696
45Integrating innovation diffusion theory with technology acceptance model: supporting students’ attitude towards using a massive open online courses (MOOCs) systemsInteractive Learning Environments202196
46A review of opportunities and challenges of chatbots in educationInteractive Learning Environments202395
47Wiki uses in higher education: exploring barriers to successful implementationInteractive Learning Environments201094
48Student perception of Moodle learning management system: a satisfaction and significance analysisInteractive Learning Environments201594
49Clickers in the flipped classroom: bring your own device (BYOD) to promote student learningInteractive Learning Environments201794
50Exploring Technology-Mediated Learning from a Pedagogical PerspectiveInteractive Learning Environments200393