2.6(top 20%)
impact factor
1.7K(top 10%)
papers
53.8K(top 5%)
citations
96(top 5%)
h-index
2.8(top 20%)
impact factor
2.0K
all documents
57.4K
doc citations
175(top 5%)
g-index

Top Articles

#TitleJournalYearCitations
1Understanding and Using ContextPersonal and Ubiquitous Computing20013,609
2Reality mining: sensing complex social systemsPersonal and Ubiquitous Computing20062,207
3What we talk about when we talk about contextPersonal and Ubiquitous Computing20041,015
4Using GPS to learn significant locations and predict movement across multiple usersPersonal and Ubiquitous Computing2003870
5Habits make smartphone use more pervasivePersonal and Ubiquitous Computing2012789
6Augmented reality in education: a meta-review and cross-media analysisPersonal and Ubiquitous Computing2014537
7A survey of computational location privacyPersonal and Ubiquitous Computing2009508
8Preprocessing techniques for context recognition from accelerometer dataPersonal and Ubiquitous Computing2010489
9Slow Technology – Designing for ReflectionPersonal and Ubiquitous Computing2001406
10Smart homes and their users: a systematic analysis and key challengesPersonal and Ubiquitous Computing2015368
11User needs for location-aware mobile servicesPersonal and Ubiquitous Computing2003364
12Yesterday’s tomorrows: notes on ubiquitous computing’s dominant visionPersonal and Ubiquitous Computing2007333
13Design and evaluation of a smart home voice interface for the elderly: acceptability and objection aspectsPersonal and Ubiquitous Computing2013313
14Mining large-scale smartphone data for personality studiesPersonal and Ubiquitous Computing2013301
15The Design and Implementation of a Mobile Learning ResourcePersonal and Ubiquitous Computing2002294
16A taxonomy for and analysis of tangible interfacesPersonal and Ubiquitous Computing2004285
17Expected user experience of mobile augmented reality services: a user study in the context of shopping centresPersonal and Ubiquitous Computing2013275
18Context relevance assessment and exploitation in mobile recommender systemsPersonal and Ubiquitous Computing2012273
19A foundation for the study of behavior change support systemsPersonal and Ubiquitous Computing2013269
20An infrastructure for context-awareness based on first order logicPersonal and Ubiquitous Computing2003249
21A classification of location privacy attacks and approachesPersonal and Ubiquitous Computing2014248
22Overcoming the Lack of Screen Space on Mobile ComputersPersonal and Ubiquitous Computing2002247
23Understanding and capturing people’s privacy policies in a mobile social networking applicationPersonal and Ubiquitous Computing2009246
24An internet of things–based personal device for diabetes therapy management in ambient assisted living (AAL)Personal and Ubiquitous Computing2011239
25Touch-less interactive augmented reality game on vision-based wearable devicePersonal and Ubiquitous Computing2015236
26Pedestrian navigation aids: information requirements and design implicationsPersonal and Ubiquitous Computing2003235
27Accelerometer-based gesture control for a design environmentPersonal and Ubiquitous Computing2006231
28Security in the wild: user strategies for managing security as an everyday, practical problemPersonal and Ubiquitous Computing2004224
29Understanding contexts by being there: case studies in bodystormingPersonal and Ubiquitous Computing2003218
30COSAR: hybrid reasoning for context-aware activity recognitionPersonal and Ubiquitous Computing2011218
31A web-based pervasive recommendation system for mobile tourist guidesPersonal and Ubiquitous Computing2011218
32Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computingPersonal and Ubiquitous Computing2004215
33Tangible interaction and learning: the case for a hybrid approachPersonal and Ubiquitous Computing2012208
34From turtles to Tangible Programming Bricks: explorations in physical language designPersonal and Ubiquitous Computing2004207
35Personal privacy through understanding and action: five pitfalls for designersPersonal and Ubiquitous Computing2004203
36Understanding mobile contextsPersonal and Ubiquitous Computing2004199
37Adding sense to the Internet of ThingsPersonal and Ubiquitous Computing2012199
38An activity monitoring system for elderly care using generative and discriminative modelsPersonal and Ubiquitous Computing2010198
39Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activityPersonal and Ubiquitous Computing2014193
40On location models for ubiquitous computingPersonal and Ubiquitous Computing2005191
41AudioGPS: Spatial Audio Navigation with a Minimal Attention InterfacePersonal and Ubiquitous Computing2002188
42Interactive visual supports for children with autismPersonal and Ubiquitous Computing2010187
43Information and communications technologies for elderly ubiquitous healthcare in a smart homePersonal and Ubiquitous Computing2015185
44Tangible products: redressing the balance between appearance and actionPersonal and Ubiquitous Computing2004182
45Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craftPersonal and Ubiquitous Computing2009178
46Handheld Augmented Reality for underground infrastructure visualizationPersonal and Ubiquitous Computing2009175
47Multitouch tablet applications and activities to enhance the social skills of children with autism spectrum disordersPersonal and Ubiquitous Computing2012172
48Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interactionPersonal and Ubiquitous Computing2007165
49Human factors and qualitative pedagogical evaluation of a mobile augmented reality system for science education used by learners with physical disabilitiesPersonal and Ubiquitous Computing2009164
50Monitoring of mental workload levels during an everyday life office-work scenarioPersonal and Ubiquitous Computing2013164