# | Title | Journal | Year | Citations |
---|
1 | Understanding and Using Context | Personal and Ubiquitous Computing | 2001 | 3,609 |
2 | Reality mining: sensing complex social systems | Personal and Ubiquitous Computing | 2006 | 2,207 |
3 | What we talk about when we talk about context | Personal and Ubiquitous Computing | 2004 | 1,015 |
4 | Using GPS to learn significant locations and predict movement across multiple users | Personal and Ubiquitous Computing | 2003 | 870 |
5 | Habits make smartphone use more pervasive | Personal and Ubiquitous Computing | 2012 | 789 |
6 | Augmented reality in education: a meta-review and cross-media analysis | Personal and Ubiquitous Computing | 2014 | 537 |
7 | A survey of computational location privacy | Personal and Ubiquitous Computing | 2009 | 508 |
8 | Preprocessing techniques for context recognition from accelerometer data | Personal and Ubiquitous Computing | 2010 | 489 |
9 | Slow Technology – Designing for Reflection | Personal and Ubiquitous Computing | 2001 | 406 |
10 | Smart homes and their users: a systematic analysis and key challenges | Personal and Ubiquitous Computing | 2015 | 368 |
11 | User needs for location-aware mobile services | Personal and Ubiquitous Computing | 2003 | 364 |
12 | Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision | Personal and Ubiquitous Computing | 2007 | 333 |
13 | Design and evaluation of a smart home voice interface for the elderly: acceptability and objection aspects | Personal and Ubiquitous Computing | 2013 | 313 |
14 | Mining large-scale smartphone data for personality studies | Personal and Ubiquitous Computing | 2013 | 301 |
15 | The Design and Implementation of a Mobile Learning Resource | Personal and Ubiquitous Computing | 2002 | 294 |
16 | A taxonomy for and analysis of tangible interfaces | Personal and Ubiquitous Computing | 2004 | 285 |
17 | Expected user experience of mobile augmented reality services: a user study in the context of shopping centres | Personal and Ubiquitous Computing | 2013 | 275 |
18 | Context relevance assessment and exploitation in mobile recommender systems | Personal and Ubiquitous Computing | 2012 | 273 |
19 | A foundation for the study of behavior change support systems | Personal and Ubiquitous Computing | 2013 | 269 |
20 | An infrastructure for context-awareness based on first order logic | Personal and Ubiquitous Computing | 2003 | 249 |
21 | A classification of location privacy attacks and approaches | Personal and Ubiquitous Computing | 2014 | 248 |
22 | Overcoming the Lack of Screen Space on Mobile Computers | Personal and Ubiquitous Computing | 2002 | 247 |
23 | Understanding and capturing people’s privacy policies in a mobile social networking application | Personal and Ubiquitous Computing | 2009 | 246 |
24 | An internet of things–based personal device for diabetes therapy management in ambient assisted living (AAL) | Personal and Ubiquitous Computing | 2011 | 239 |
25 | Touch-less interactive augmented reality game on vision-based wearable device | Personal and Ubiquitous Computing | 2015 | 236 |
26 | Pedestrian navigation aids: information requirements and design implications | Personal and Ubiquitous Computing | 2003 | 235 |
27 | Accelerometer-based gesture control for a design environment | Personal and Ubiquitous Computing | 2006 | 231 |
28 | Security in the wild: user strategies for managing security as an everyday, practical problem | Personal and Ubiquitous Computing | 2004 | 224 |
29 | Understanding contexts by being there: case studies in bodystorming | Personal and Ubiquitous Computing | 2003 | 218 |
30 | COSAR: hybrid reasoning for context-aware activity recognition | Personal and Ubiquitous Computing | 2011 | 218 |
31 | A web-based pervasive recommendation system for mobile tourist guides | Personal and Ubiquitous Computing | 2011 | 218 |
32 | Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing | Personal and Ubiquitous Computing | 2004 | 215 |
33 | Tangible interaction and learning: the case for a hybrid approach | Personal and Ubiquitous Computing | 2012 | 208 |
34 | From turtles to Tangible Programming Bricks: explorations in physical language design | Personal and Ubiquitous Computing | 2004 | 207 |
35 | Personal privacy through understanding and action: five pitfalls for designers | Personal and Ubiquitous Computing | 2004 | 203 |
36 | Understanding mobile contexts | Personal and Ubiquitous Computing | 2004 | 199 |
37 | Adding sense to the Internet of Things | Personal and Ubiquitous Computing | 2012 | 199 |
38 | An activity monitoring system for elderly care using generative and discriminative models | Personal and Ubiquitous Computing | 2010 | 198 |
39 | Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity | Personal and Ubiquitous Computing | 2014 | 193 |
40 | On location models for ubiquitous computing | Personal and Ubiquitous Computing | 2005 | 191 |
41 | AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface | Personal and Ubiquitous Computing | 2002 | 188 |
42 | Interactive visual supports for children with autism | Personal and Ubiquitous Computing | 2010 | 187 |
43 | Information and communications technologies for elderly ubiquitous healthcare in a smart home | Personal and Ubiquitous Computing | 2015 | 185 |
44 | Tangible products: redressing the balance between appearance and action | Personal and Ubiquitous Computing | 2004 | 182 |
45 | Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft | Personal and Ubiquitous Computing | 2009 | 178 |
46 | Handheld Augmented Reality for underground infrastructure visualization | Personal and Ubiquitous Computing | 2009 | 175 |
47 | Multitouch tablet applications and activities to enhance the social skills of children with autism spectrum disorders | Personal and Ubiquitous Computing | 2012 | 172 |
48 | Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction | Personal and Ubiquitous Computing | 2007 | 165 |
49 | Human factors and qualitative pedagogical evaluation of a mobile augmented reality system for science education used by learners with physical disabilities | Personal and Ubiquitous Computing | 2009 | 164 |
50 | Monitoring of mental workload levels during an everyday life office-work scenario | Personal and Ubiquitous Computing | 2013 | 164 |