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Visual Computer
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top-articles
Visual Computer
3.5
(top 10%)
impact factor
3.4K
(top 5%)
papers
50.3K
(top 10%)
citations
77
(top 10%)
h
-index
3.6
(top 10%)
impact factor
4.4K
all documents
56.0K
doc citations
131
(top 10%)
g
-index
Top Articles
#
Title
Journal
Year
Citations
1
The plane with parallel coordinates
Visual Computer
1985
1,158
2
Data structure forsoft objects
Visual Computer
1986
579
3
Optimising engagement for stroke rehabilitation using serious games
Visual Computer
2009
492
4
Deformable models
Visual Computer
1988
453
5
Consistent mesh partitioning and skeletonisation using the shape diameter function
Visual Computer
2008
452
6
Approaches to uncertainty visualization
Visual Computer
1997
399
7
A global human walking model with real-time kinematic personification
Visual Computer
1990
381
8
Harris 3D: a robust extension of the Harris operator for interest point detection on 3D meshes
Visual Computer
2011
367
9
A hybrid elastic model for real-time cutting, deformations, and force feedback for surgery training and simulation
Visual Computer
2000
363
10
Hierarchical mesh segmentation based on fitting primitives
Visual Computer
2006
355
11
Function representation in geometric modeling: concepts, implementation and applications
Visual Computer
1995
349
12
A survey on activity recognition and behavior understanding in video surveillance
Visual Computer
2013
324
13
Image morphing: a survey
Visual Computer
1998
292
14
Mesh segmentation using feature point and core extraction
Visual Computer
2005
275
15
A survey on information visualization: recent advances and challenges
Visual Computer
2014
266
16
Heuristics for ray tracing using space subdivision
Visual Computer
1990
250
17
Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces
Visual Computer
1996
240
18
SalientShape: group saliency in image collections
Visual Computer
2014
234
19
Fast image dehazing using guided joint bilateral filter
Visual Computer
2012
230
20
An inverse kinematics architecture enforcing an arbitrary number of strict priority levels
Visual Computer
2004
224
21
Differential coordinates for local mesh morphing and deformation
Visual Computer
2003
217
22
Computing hierarchical curve-skeletons of 3D objects
Visual Computer
2005
195
23
A lightweight approach to repairing digitized polygon meshes
Visual Computer
2010
192
24
Surface defect saliency of magnetic tile
Visual Computer
2020
191
25
A robust hole-filling algorithm for triangular mesh
Visual Computer
2007
167
26
Using CNN for facial expression recognition: a study of the effects of kernel size and number of filters on accuracy
Visual Computer
2020
166
27
Real-time EEG-based emotion monitoring using stable features
Visual Computer
2016
165
28
A modified look-up table for implicit disambiguation of Marching Cubes
Visual Computer
1994
162
29
Abstract muscle action procedures for human face animation
Visual Computer
1988
147
30
Multiresolution decimation based on global error
Visual Computer
1997
146
31
A wearable system for mobility improvement of visually impaired people
Visual Computer
2007
143
32
3D visualization of tomographic volume data using the generalized voxel model
Visual Computer
1990
141
33
Implementing lattice Boltzmann computation on graphics hardware
Visual Computer
2003
141
34
A comprehensive survey of human action recognition with spatio-temporal interest point (STIP) detector
Visual Computer
2016
140
35
A survey on participating media rendering techniques
Visual Computer
2005
135
36
Analysis of an algorithm for fast ray tracing using uniform space subdivision
Visual Computer
1988
133
37
The dynamics of articulated rigid bodies for purposes of animation
Visual Computer
1985
132
38
YOLO-face: a real-time face detector
Visual Computer
2021
132
39
DRCDN: learning deep residual convolutional dehazing networks
Visual Computer
2020
130
40
Using vanishing points for camera calibration and coarse 3D reconstruction from a single image
Visual Computer
2000
129
41
Animation of fracture by physical modeling
Visual Computer
1991
125
42
A marching method for the triangulation of surfaces
Visual Computer
1998
125
43
Volume rendering by adaptive refinement
Visual Computer
1990
123
44
Survey of semi-regular multiresolution models for interactive terrain rendering
Visual Computer
2007
122
45
Three-dimensional metamorphosis: a survey
Visual Computer
1998
120
46
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
Visual Computer
2008
120
47
3D facial expression recognition using SIFT descriptors of automatically detected keypoints
Visual Computer
2011
120
48
A multibranch CNN-BiLSTM model for human activity recognition using wearable sensor data
Visual Computer
2022
114
49
Evaluation of 3D interest point detection techniques via human-generated ground truth
Visual Computer
2012
112
50
2D-human face recognition using SIFT and SURF descriptors of face’s feature regions
Visual Computer
2021
110
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