4.3(top 3%)
Impact Factor
5(top 3%)
extended IF
94(top 4%)
H-Index
1.5K
authors
3.5K
papers
59.4K
citations
4.2K
citing journals
20.3K
citing authors

Most Cited Articles of British Journal of Educational Technology

TitleYearCitations
The ‘digital natives’ debate: A critical review of the evidence20081.4K
What are the learning affordances of 3-D virtual environments?2010740
Investigating the determinants and age and gender differences in the acceptance of mobile learning2009583
Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching2009358
SUMI: the Software Usability Measurement Inventory1993335
Mapping learning and game mechanics for serious games analysis2015327
University students' behavioral intention to use mobile learning: Evaluating the technology acceptance model2012319
The good, the bad and the wiki: Evaluating student-generated content for collaborative learning2008313
Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education2005313
Research trends in mobile and ubiquitous learning: a review of publications in selected journals from 2001 to 20102011299
Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research2010292
Leveraging mobile technology for sustainable seamless learning: a research agenda2010289
Using the Facebook group as a learning management system: An exploratory study2012287
Toward constructivism for adult learners in online learning environments2002271
m-Learning: An experiment in using SMS to support learning new English language words2009259
Situational interest, computer self-efficacy and self-regulation: Their impact on student engagement in distance education2012246
An instructional model for web-based e-learning education with a blended learning process approach2005240
Understanding cognitive presence in an online and blended community of inquiry: Assessing outcomes and processes for deep approaches to learning2011225
Big Data and analytics in higher education: Opportunities and challenges2015223
Performance in e-learning: online participation and student grades2005223
The use of computer games as an educational tool: identification of appropriate game types and game elements1999222
Online data collection in academic research: advantages and limitations2007210
The impact of mobile learning on students' learning behaviours and performance: Report from a large blended classroom2009205
A systematic review of research on the flipped learning method in engineering education2018202
Promoting engagement in online courses: What strategies can we learn from three highly rated MOOCS2016199