# | Title | Journal | Year | Citations |
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|
1 | A systematic literature review of empirical evidence on computer games and serious games | Computers and Education | 2012 | 1,947 |
2 | What drives a successful e-Learning? An empirical investigation of the critical factors influencing learner satisfaction | Computers and Education | 2008 | 1,726 |
3 | Current status, opportunities and challenges of augmented reality in education | Computers and Education | 2013 | 1,575 |
4 | A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda | Computers and Education | 2020 | 1,286 |
5 | Gamifying learning experiences: Practical implications and outcomes | Computers and Education | 2013 | 1,229 |
6 | Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation | Computers and Education | 2009 | 1,127 |
7 | Teacher beliefs and technology integration practices: A critical relationship | Computers and Education | 2012 | 1,120 |
8 | Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis | Computers and Education | 2014 | 1,093 |
9 | Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance | Computers and Education | 2015 | 1,088 |
10 | The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis | Computers and Education | 2016 | 933 |
11 | Explaining and predicting users’ continuance intention toward e-learning: An extension of the expectation–confirmation model | Computers and Education | 2010 | 902 |
12 | Epistemological and methodological issues for the conceptualization, development, and assessment of ICT–TPCK: Advances in technological pedagogical content knowledge (TPCK) | Computers and Education | 2009 | 828 |
13 | Exploring the educational potential of robotics in schools: A systematic review | Computers and Education | 2012 | 808 |
14 | The technology acceptance model (TAM): A meta-analytic structural equation modeling approach to explaining teachers’ adoption of digital technology in education | Computers and Education | 2019 | 804 |
15 | The functions of multiple representations | Computers and Education | 1999 | 789 |
16 | The relationship between frequency of Facebook use, participation in Facebook activities, and student engagement | Computers and Education | 2012 | 767 |
17 | Student perceptions of collaborative learning, social presence and satisfaction in a blended learning environment: Relationships and critical factors | Computers and Education | 2008 | 754 |
18 | An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games | Computers and Education | 2016 | 750 |
19 | Impact of an augmented reality system on students' motivation for a visual art course | Computers and Education | 2013 | 739 |
20 | Investigating students’ perceived satisfaction, behavioral intention, and effectiveness of e-learning: A case study of the Blackboard system | Computers and Education | 2008 | 737 |
21 | An investigation of mobile learning readiness in higher education based on the theory of planned behavior | Computers and Education | 2012 | 717 |
22 | Mining LMS data to develop an “early warning system” for educators: A proof of concept | Computers and Education | 2010 | 715 |
23 | Data mining in course management systems: Moodle case study and tutorial | Computers and Education | 2008 | 713 |
24 | The design of personal mobile technologies for lifelong learning | Computers and Education | 2000 | 696 |
25 | Are digital natives a myth or reality? University students’ use of digital technologies | Computers and Education | 2011 | 696 |
26 | Online formative assessment in higher education: A review of the literature | Computers and Education | 2011 | 685 |
27 | Mobile learning: A framework and evaluation | Computers and Education | 2007 | 674 |
28 | Educational virtual environments: A ten-year review of empirical research (1999–2009) | Computers and Education | 2011 | 674 |
29 | Review of trends from mobile learning studies: A meta-analysis | Computers and Education | 2012 | 673 |
30 | The flipped classroom: A review of its advantages and challenges | Computers and Education | 2018 | 670 |
31 | Critical success factors for e-learning acceptance: Confirmatory factor models | Computers and Education | 2007 | 651 |
32 | A study of student satisfaction in a blended e-learning system environment | Computers and Education | 2010 | 638 |
33 | Can we teach digital natives digital literacy? | Computers and Education | 2012 | 635 |
34 | Modelling technology acceptance in education: A study of pre-service teachers | Computers and Education | 2009 | 633 |
35 | Computational thinking and tinkering: Exploration of an early childhood robotics curriculum | Computers and Education | 2014 | 626 |
36 | The acceptance and use of a virtual learning environment in China | Computers and Education | 2008 | 625 |
37 | The learning effects of computer simulations in science education | Computers and Education | 2012 | 598 |
38 | Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach | Computers and Education | 2010 | 591 |
39 | Content analysis schemes to analyze transcripts of online asynchronous discussion groups: A review | Computers and Education | 2006 | 590 |
40 | A framework to analyze argumentative knowledge construction in computer-supported collaborative learning | Computers and Education | 2006 | 586 |
41 | Predicting user acceptance of collaborative technologies: An extension of the technology acceptance model for e-learning | Computers and Education | 2013 | 576 |
42 | The influence of system characteristics on e-learning use | Computers and Education | 2006 | 575 |
43 | Obstacles to the integration of ICT in education: results from a worldwide educational assessment | Computers and Education | 2001 | 573 |
44 | Self-regulated learning strategies predict learner behavior and goal attainment in Massive Open Online Courses | Computers and Education | 2017 | 572 |
45 | Tracing the development of teacher knowledge in a design seminar: Integrating content, pedagogy and technology | Computers and Education | 2007 | 570 |
46 | A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students | Computers and Education | 2011 | 569 |
47 | Net generation or Digital Natives: Is there a distinct new generation entering university? | Computers and Education | 2010 | 566 |
48 | No A 4 U: The relationship between multitasking and academic performance | Computers and Education | 2012 | 565 |
49 | Preparing pre-service teachers to integrate technology in education: A synthesis of qualitative evidence | Computers and Education | 2012 | 563 |
50 | Virtual laboratories for education in science, technology, and engineering: A review | Computers and Education | 2016 | 559 |