10.9(top 1%)
impact factor
5.1K(top 5%)
papers
273.4K(top 2%)
citations
225(top 1%)
h-index
11.4(top 1%)
impact factor
5.8K
all documents
304.4K
doc citations
332(top 1%)
g-index

Top Articles

#TitleJournalYearCitations
1A systematic literature review of empirical evidence on computer games and serious gamesComputers and Education20121,870
2What drives a successful e-Learning? An empirical investigation of the critical factors influencing learner satisfactionComputers and Education20081,658
3Current status, opportunities and challenges of augmented reality in educationComputers and Education20131,478
4Gamifying learning experiences: Practical implications and outcomesComputers and Education20131,160
5Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivationComputers and Education20091,091
6A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agendaComputers and Education20201,077
7Teacher beliefs and technology integration practices: A critical relationshipComputers and Education20121,037
8Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysisComputers and Education20141,025
9Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performanceComputers and Education20151,004
10The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesisComputers and Education2016868
11Explaining and predicting users’ continuance intention toward e-learning: An extension of the expectation–confirmation modelComputers and Education2010851
12Epistemological and methodological issues for the conceptualization, development, and assessment of ICT–TPCK: Advances in technological pedagogical content knowledge (TPCK)Computers and Education2009790
13The functions of multiple representationsComputers and Education1999775
14Exploring the educational potential of robotics in schools: A systematic reviewComputers and Education2012767
15The relationship between frequency of Facebook use, participation in Facebook activities, and student engagementComputers and Education2012747
16Student perceptions of collaborative learning, social presence and satisfaction in a blended learning environment: Relationships and critical factorsComputers and Education2008730
17An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious gamesComputers and Education2016715
18The technology acceptance model (TAM): A meta-analytic structural equation modeling approach to explaining teachers’ adoption of digital technology in educationComputers and Education2019713
19Investigating students’ perceived satisfaction, behavioral intention, and effectiveness of e-learning: A case study of the Blackboard systemComputers and Education2008712
20Data mining in course management systems: Moodle case study and tutorialComputers and Education2008704
21Impact of an augmented reality system on students' motivation for a visual art courseComputers and Education2013703
22An investigation of mobile learning readiness in higher education based on the theory of planned behaviorComputers and Education2012692
23Mining LMS data to develop an “early warning system” for educators: A proof of conceptComputers and Education2010691
24The design of personal mobile technologies for lifelong learningComputers and Education2000683
25Are digital natives a myth or reality? University students’ use of digital technologiesComputers and Education2011671
26Mobile learning: A framework and evaluationComputers and Education2007664
27Review of trends from mobile learning studies: A meta-analysisComputers and Education2012650
28Educational virtual environments: A ten-year review of empirical research (1999–2009)Computers and Education2011635
29Online formative assessment in higher education: A review of the literatureComputers and Education2011635
30Critical success factors for e-learning acceptance: Confirmatory factor modelsComputers and Education2007633
31Modelling technology acceptance in education: A study of pre-service teachersComputers and Education2009609
32A study of student satisfaction in a blended e-learning system environmentComputers and Education2010608
33The acceptance and use of a virtual learning environment in ChinaComputers and Education2008607
34The flipped classroom: A review of its advantages and challengesComputers and Education2018597
35Computational thinking and tinkering: Exploration of an early childhood robotics curriculumComputers and Education2014590
36Content analysis schemes to analyze transcripts of online asynchronous discussion groups: A reviewComputers and Education2006583
37The learning effects of computer simulations in science educationComputers and Education2012572
38A framework to analyze argumentative knowledge construction in computer-supported collaborative learningComputers and Education2006567
39Obstacles to the integration of ICT in education: results from a worldwide educational assessmentComputers and Education2001561
40The influence of system characteristics on e-learning useComputers and Education2006559
41A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of studentsComputers and Education2011553
42Tracing the development of teacher knowledge in a design seminar: Integrating content, pedagogy and technologyComputers and Education2007552
43Net generation or Digital Natives: Is there a distinct new generation entering university?Computers and Education2010552
44Predicting user acceptance of collaborative technologies: An extension of the technology acceptance model for e-learningComputers and Education2013552
45Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approachComputers and Education2010551
46Empirical examination of the adoption of WebCT using TAMComputers and Education2007549
47Can we teach digital natives digital literacy?Computers and Education2012548
48No A 4 U: The relationship between multitasking and academic performanceComputers and Education2012543
49Blended learning in higher education: Students’ perceptions and their relation to outcomesComputers and Education2011522
50Self-regulated learning strategies predict learner behavior and goal attainment in Massive Open Online CoursesComputers and Education2017521