11.5(top 1%)
impact factor
5.3K(top 5%)
papers
290.7K(top 2%)
citations
231(top 1%)
h-index
11.8(top 2%)
extended IF
5.8K
all documents
323.8K
doc citations
343(top 1%)
g-index

Top Articles

#TitleJournalYearCitations
1A systematic literature review of empirical evidence on computer games and serious gamesComputers and Education20121,947
2What drives a successful e-Learning? An empirical investigation of the critical factors influencing learner satisfactionComputers and Education20081,726
3Current status, opportunities and challenges of augmented reality in educationComputers and Education20131,575
4A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agendaComputers and Education20201,286
5Gamifying learning experiences: Practical implications and outcomesComputers and Education20131,229
6Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivationComputers and Education20091,127
7Teacher beliefs and technology integration practices: A critical relationshipComputers and Education20121,120
8Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysisComputers and Education20141,093
9Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performanceComputers and Education20151,088
10The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesisComputers and Education2016933
11Explaining and predicting users’ continuance intention toward e-learning: An extension of the expectation–confirmation modelComputers and Education2010902
12Epistemological and methodological issues for the conceptualization, development, and assessment of ICT–TPCK: Advances in technological pedagogical content knowledge (TPCK)Computers and Education2009828
13Exploring the educational potential of robotics in schools: A systematic reviewComputers and Education2012808
14The technology acceptance model (TAM): A meta-analytic structural equation modeling approach to explaining teachers’ adoption of digital technology in educationComputers and Education2019804
15The functions of multiple representationsComputers and Education1999789
16The relationship between frequency of Facebook use, participation in Facebook activities, and student engagementComputers and Education2012767
17Student perceptions of collaborative learning, social presence and satisfaction in a blended learning environment: Relationships and critical factorsComputers and Education2008754
18An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious gamesComputers and Education2016750
19Impact of an augmented reality system on students' motivation for a visual art courseComputers and Education2013739
20Investigating students’ perceived satisfaction, behavioral intention, and effectiveness of e-learning: A case study of the Blackboard systemComputers and Education2008737
21An investigation of mobile learning readiness in higher education based on the theory of planned behaviorComputers and Education2012717
22Mining LMS data to develop an “early warning system” for educators: A proof of conceptComputers and Education2010715
23Data mining in course management systems: Moodle case study and tutorialComputers and Education2008713
24The design of personal mobile technologies for lifelong learningComputers and Education2000696
25Are digital natives a myth or reality? University students’ use of digital technologiesComputers and Education2011696
26Online formative assessment in higher education: A review of the literatureComputers and Education2011685
27Mobile learning: A framework and evaluationComputers and Education2007674
28Educational virtual environments: A ten-year review of empirical research (1999–2009)Computers and Education2011674
29Review of trends from mobile learning studies: A meta-analysisComputers and Education2012673
30The flipped classroom: A review of its advantages and challengesComputers and Education2018670
31Critical success factors for e-learning acceptance: Confirmatory factor modelsComputers and Education2007651
32A study of student satisfaction in a blended e-learning system environmentComputers and Education2010638
33Can we teach digital natives digital literacy?Computers and Education2012635
34Modelling technology acceptance in education: A study of pre-service teachersComputers and Education2009633
35Computational thinking and tinkering: Exploration of an early childhood robotics curriculumComputers and Education2014626
36The acceptance and use of a virtual learning environment in ChinaComputers and Education2008625
37The learning effects of computer simulations in science educationComputers and Education2012598
38Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approachComputers and Education2010591
39Content analysis schemes to analyze transcripts of online asynchronous discussion groups: A reviewComputers and Education2006590
40A framework to analyze argumentative knowledge construction in computer-supported collaborative learningComputers and Education2006586
41Predicting user acceptance of collaborative technologies: An extension of the technology acceptance model for e-learningComputers and Education2013576
42The influence of system characteristics on e-learning useComputers and Education2006575
43Obstacles to the integration of ICT in education: results from a worldwide educational assessmentComputers and Education2001573
44Self-regulated learning strategies predict learner behavior and goal attainment in Massive Open Online CoursesComputers and Education2017572
45Tracing the development of teacher knowledge in a design seminar: Integrating content, pedagogy and technologyComputers and Education2007570
46A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of studentsComputers and Education2011569
47Net generation or Digital Natives: Is there a distinct new generation entering university?Computers and Education2010566
48No A 4 U: The relationship between multitasking and academic performanceComputers and Education2012565
49Preparing pre-service teachers to integrate technology in education: A synthesis of qualitative evidenceComputers and Education2012563
50Virtual laboratories for education in science, technology, and engineering: A reviewComputers and Education2016559