# | Title | Journal | Year | Citations |
---|
1 | A cognitive-behavioral model of pathological Internet use | Computers in Human Behavior | 2001 | 1,942 |
2 | Following you home from school: A critical review and synthesis of research on cyberbullying victimization | Computers in Human Behavior | 2010 | 1,684 |
3 | Motivational, emotional, and behavioral correlates of fear of missing out | Computers in Human Behavior | 2013 | 1,635 |
4 | Who interacts on the Web?: The intersection of users’ personality and social media use | Computers in Human Behavior | 2010 | 1,379 |
5 | Separate but equal? A comparison of participants and data gathered via Amazon’s MTurk, social media, and face-to-face behavioral testing | Computers in Human Behavior | 2013 | 1,322 |
6 | Toward an understanding of the behavioral intention to use mobile banking | Computers in Human Behavior | 2005 | 1,313 |
7 | Personality and motivations associated with Facebook use | Computers in Human Behavior | 2009 | 1,274 |
8 | Identity construction on Facebook: Digital empowerment in anchored relationships | Computers in Human Behavior | 2008 | 1,219 |
9 | Why people use social networking sites: An empirical study integrating network externalities and motivation theory | Computers in Human Behavior | 2011 | 1,170 |
10 | Integrating TTF and UTAUT to explain mobile banking user adoption | Computers in Human Behavior | 2010 | 1,065 |
11 | Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research | Computers in Human Behavior | 2003 | 1,058 |
12 | Facebook® and academic performance | Computers in Human Behavior | 2010 | 1,025 |
13 | A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use | Computers in Human Behavior | 2014 | 1,024 |
14 | Online social networks: Why do students use facebook? | Computers in Human Behavior | 2011 | 1,019 |
15 | The relationships among service quality, perceived value, customer satisfaction, and post-purchase intention in mobile value-added services | Computers in Human Behavior | 2009 | 960 |
16 | Factors affecting response rates of the web survey: A systematic review | Computers in Human Behavior | 2010 | 955 |
17 | Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning | Computers in Human Behavior | 2016 | 945 |
18 | How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction | Computers in Human Behavior | 2017 | 935 |
19 | Who uses Facebook? An investigation into the relationship between the Big Five, shyness, narcissism, loneliness, and Facebook usage | Computers in Human Behavior | 2011 | 920 |
20 | Incidence and correlates of pathological Internet use among college students | Computers in Human Behavior | 2000 | 914 |
21 | Problematic Internet use and psychosocial well-being: development of a theory-based cognitive–behavioral measurement instrument | Computers in Human Behavior | 2002 | 877 |
22 | The relation between 21st-century skills and digital skills: A systematic literature review | Computers in Human Behavior | 2017 | 856 |
23 | The influence of user-generated content on traveler behavior: An empirical investigation on the effects of e-word-of-mouth to hotel online bookings | Computers in Human Behavior | 2011 | 847 |
24 | An empirical examination of factors influencing the intention to use mobile payment | Computers in Human Behavior | 2010 | 837 |
25 | News sharing in social media: The effect of gratifications and prior experience | Computers in Human Behavior | 2012 | 834 |
26 | The dimensionality and correlates of flow in human-computer interactions | Computers in Human Behavior | 1993 | 827 |
27 | Review on teaching and learning of computational thinking through programming: What is next for K-12? | Computers in Human Behavior | 2014 | 810 |
28 | Older adults talk technology: Technology usage and attitudes | Computers in Human Behavior | 2010 | 742 |
29 | Relationships among smartphone addiction, stress, academic performance, and satisfaction with life | Computers in Human Behavior | 2016 | 736 |
30 | A tale of two sites: Twitter vs. Facebook and the personality predictors of social media usage | Computers in Human Behavior | 2012 | 733 |
31 | The top five reasons for lurking: improving community experiences for everyone | Computers in Human Behavior | 2004 | 731 |
32 | Social network use and personality | Computers in Human Behavior | 2010 | 730 |
33 | Mobile payment: Understanding the determinants of customer adoption and intention to recommend the technology | Computers in Human Behavior | 2016 | 728 |
34 | Exploring the credibility of online celebrities' Instagram profiles in influencing the purchase decisions of young female users | Computers in Human Behavior | 2017 | 725 |
35 | Facebook as a toolkit: A uses and gratification approach to unbundling feature use | Computers in Human Behavior | 2011 | 719 |
36 | Internet social network communities: Risk taking, trust, and privacy concerns | Computers in Human Behavior | 2009 | 718 |
37 | Distinguishing addiction and high engagement in the context of online game playing | Computers in Human Behavior | 2007 | 703 |
38 | Modeling habitual and addictive smartphone behavior | Computers in Human Behavior | 2015 | 701 |
39 | An overview of online trust: Concepts, elements, and implications | Computers in Human Behavior | 2005 | 673 |
40 | Theory and measurement of generalized problematic Internet use: A two-step approach | Computers in Human Behavior | 2010 | 671 |
41 | The effects of social media based brand communities on brand community markers, value creation practices, brand trust and brand loyalty | Computers in Human Behavior | 2012 | 651 |
42 | Cultural difference in motivations for using social network sites: A comparative study of American and Korean college students | Computers in Human Behavior | 2011 | 635 |
43 | Effectiveness of computer-based instruction: An updated analysis | Computers in Human Behavior | 1991 | 634 |
44 | Social presence, trust, and social commerce purchase intention: An empirical research | Computers in Human Behavior | 2016 | 627 |
45 | The relationship between cell phone use, academic performance, anxiety, and Satisfaction with Life in college students | Computers in Human Behavior | 2014 | 625 |
46 | Selective self-presentation in computer-mediated communication: Hyperpersonal dimensions of technology, language, and cognition | Computers in Human Behavior | 2007 | 622 |
47 | COVID-19 and digital inequalities: Reciprocal impacts and mitigation strategies | Computers in Human Behavior | 2020 | 621 |
48 | The role of social media in higher education classes (real and virtual) – A literature review | Computers in Human Behavior | 2013 | 619 |
49 | The dark side of smartphone usage: Psychological traits, compulsive behavior and technostress | Computers in Human Behavior | 2014 | 617 |
50 | Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale | Computers in Human Behavior | 2015 | 612 |