8.8(top 2%)
impact factor
7.6K(top 2%)
papers
429.0K(top 1%)
citations
244(top 1%)
h-index
9.1(top 2%)
impact factor
8.4K
all documents
481.8K
doc citations
370(top 1%)
g-index

Top Articles

#TitleJournalYearCitations
1A cognitive-behavioral model of pathological Internet useComputers in Human Behavior20011,942
2Following you home from school: A critical review and synthesis of research on cyberbullying victimizationComputers in Human Behavior20101,684
3Motivational, emotional, and behavioral correlates of fear of missing outComputers in Human Behavior20131,635
4Who interacts on the Web?: The intersection of users’ personality and social media useComputers in Human Behavior20101,379
5Separate but equal? A comparison of participants and data gathered via Amazon’s MTurk, social media, and face-to-face behavioral testingComputers in Human Behavior20131,322
6Toward an understanding of the behavioral intention to use mobile bankingComputers in Human Behavior20051,313
7Personality and motivations associated with Facebook useComputers in Human Behavior20091,274
8Identity construction on Facebook: Digital empowerment in anchored relationshipsComputers in Human Behavior20081,219
9Why people use social networking sites: An empirical study integrating network externalities and motivation theoryComputers in Human Behavior20111,170
10Integrating TTF and UTAUT to explain mobile banking user adoptionComputers in Human Behavior20101,065
11Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the researchComputers in Human Behavior20031,058
12Facebook® and academic performanceComputers in Human Behavior20101,025
13A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet useComputers in Human Behavior20141,024
14Online social networks: Why do students use facebook?Computers in Human Behavior20111,019
15The relationships among service quality, perceived value, customer satisfaction, and post-purchase intention in mobile value-added servicesComputers in Human Behavior2009960
16Factors affecting response rates of the web survey: A systematic reviewComputers in Human Behavior2010955
17Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learningComputers in Human Behavior2016945
18How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfactionComputers in Human Behavior2017935
19Who uses Facebook? An investigation into the relationship between the Big Five, shyness, narcissism, loneliness, and Facebook usageComputers in Human Behavior2011920
20Incidence and correlates of pathological Internet use among college studentsComputers in Human Behavior2000914
21Problematic Internet use and psychosocial well-being: development of a theory-based cognitive–behavioral measurement instrumentComputers in Human Behavior2002877
22The relation between 21st-century skills and digital skills: A systematic literature reviewComputers in Human Behavior2017856
23The influence of user-generated content on traveler behavior: An empirical investigation on the effects of e-word-of-mouth to hotel online bookingsComputers in Human Behavior2011847
24An empirical examination of factors influencing the intention to use mobile paymentComputers in Human Behavior2010837
25News sharing in social media: The effect of gratifications and prior experienceComputers in Human Behavior2012834
26The dimensionality and correlates of flow in human-computer interactionsComputers in Human Behavior1993827
27Review on teaching and learning of computational thinking through programming: What is next for K-12?Computers in Human Behavior2014810
28Older adults talk technology: Technology usage and attitudesComputers in Human Behavior2010742
29Relationships among smartphone addiction, stress, academic performance, and satisfaction with lifeComputers in Human Behavior2016736
30A tale of two sites: Twitter vs. Facebook and the personality predictors of social media usageComputers in Human Behavior2012733
31The top five reasons for lurking: improving community experiences for everyoneComputers in Human Behavior2004731
32Social network use and personalityComputers in Human Behavior2010730
33Mobile payment: Understanding the determinants of customer adoption and intention to recommend the technologyComputers in Human Behavior2016728
34Exploring the credibility of online celebrities' Instagram profiles in influencing the purchase decisions of young female usersComputers in Human Behavior2017725
35Facebook as a toolkit: A uses and gratification approach to unbundling feature useComputers in Human Behavior2011719
36Internet social network communities: Risk taking, trust, and privacy concernsComputers in Human Behavior2009718
37Distinguishing addiction and high engagement in the context of online game playingComputers in Human Behavior2007703
38Modeling habitual and addictive smartphone behaviorComputers in Human Behavior2015701
39An overview of online trust: Concepts, elements, and implicationsComputers in Human Behavior2005673
40Theory and measurement of generalized problematic Internet use: A two-step approachComputers in Human Behavior2010671
41The effects of social media based brand communities on brand community markers, value creation practices, brand trust and brand loyaltyComputers in Human Behavior2012651
42Cultural difference in motivations for using social network sites: A comparative study of American and Korean college studentsComputers in Human Behavior2011635
43Effectiveness of computer-based instruction: An updated analysisComputers in Human Behavior1991634
44Social presence, trust, and social commerce purchase intention: An empirical researchComputers in Human Behavior2016627
45The relationship between cell phone use, academic performance, anxiety, and Satisfaction with Life in college studentsComputers in Human Behavior2014625
46Selective self-presentation in computer-mediated communication: Hyperpersonal dimensions of technology, language, and cognitionComputers in Human Behavior2007622
47COVID-19 and digital inequalities: Reciprocal impacts and mitigation strategiesComputers in Human Behavior2020621
48The role of social media in higher education classes (real and virtual) – A literature reviewComputers in Human Behavior2013619
49The dark side of smartphone usage: Psychological traits, compulsive behavior and technostressComputers in Human Behavior2014617
50Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scaleComputers in Human Behavior2015612