7.7(top 1%)
Impact Factor
8.6(top 1%)
extended IF
205(top 1%)
H-Index
4.6K
authors
7.2K
papers
322.8K
citations
10.2K
citing journals
74.6K
citing authors

Most Cited Articles of Computers in Human Behavior

TitleYearCitations
A cognitive-behavioral model of pathological Internet use20011.4K
Following you home from school: A critical review and synthesis of research on cyberbullying victimization20101.3K
Who interacts on the Web?: The intersection of users’ personality and social media use20101.1K
Separate but equal? A comparison of participants and data gathered via Amazon’s MTurk, social media, and face-to-face behavioral testing20131K
Personality and motivations associated with Facebook use20091K
Toward an understanding of the behavioral intention to use mobile banking2005994
Identity construction on Facebook: Digital empowerment in anchored relationships2008955
Why people use social networking sites: An empirical study integrating network externalities and motivation theory2011933
Motivational, emotional, and behavioral correlates of fear of missing out2013919
Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research2003809
Online social networks: Why do students use facebook?2011782
Facebook® and academic performance2010755
Integrating TTF and UTAUT to explain mobile banking user adoption2010740
Incidence and correlates of pathological Internet use among college students2000730
Who uses Facebook? An investigation into the relationship between the Big Five, shyness, narcissism, loneliness, and Facebook usage2011716
Factors affecting response rates of the web survey: A systematic review2010691
Problematic Internet use and psychosocial well-being: development of a theory-based cognitive–behavioral measurement instrument2002690
The relationships among service quality, perceived value, customer satisfaction, and post-purchase intention in mobile value-added services2009682
The influence of user-generated content on traveler behavior: An empirical investigation on the effects of e-word-of-mouth to hotel online bookings2011660
The dimensionality and correlates of flow in human-computer interactions1993649
News sharing in social media: The effect of gratifications and prior experience2012619
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning2016615
The top five reasons for lurking: improving community experiences for everyone2004593
Facebook as a toolkit: A uses and gratification approach to unbundling feature use2011589
Social network use and personality2010586