How has the Internet Evolved the Videogame Medium? | | |
The Creation of a Theoretical Framework for Avatar Creation and Revision | | |
Experimental Research in Economics and Computer Simulation | Springer Proceedings in Business and Economics | 2016 |
Have Nanosuit—Will Travel | | 2015 |
Massively Multiplayer Laboratories | | 2015 |
Weapons-Grade Cartoons | | 2015 |
Game Over—Play Again? | | 2015 |
Tempest in a Teapot | | 2015 |
My Little Avatar | | 2015 |
Notes | | 2015 |
Press Start | | 2015 |
Just for Fun | | 2015 |
Nanopolitanism | | 2015 |
Digital Matters | | 2015 |
Bibliography | | 2015 |
+SPACES: Serious Games for Role-Playing Government Policies | Human-computer Interaction Series | 2013 |
Virtual Worlds: Game or Virtual Society? | | 2012 |
Virtual Market Economies and the Business of Virtual Worlds | Advances in Electronic Commerce Series | 2011 |
Das virtuelle Bruttoinlandsprodukt | | 2010 |
Results of a massive experiment on virtual currency endowments and money demand | PLoS ONE | 2017 |
Exploring the Potential of Virtual Worlds for Enquiry-Based Learning | Lecture Notes in Computer Science | 2009 |
Avatars and Behavioral Experiments: Methods for Controlled Quantitative Social Behavioral Research in Virtual Worlds | Progress in IS | 2016 |
Statistical properties of user activity fluctuations in virtual worlds | Chaos, Solitons and Fractals | 2017 |
Online Games | | 2015 |
Leveling Up: A Review of Emerging Trends and Suggestions for the Next Generation of Communication Research Investigating Video Games’ Effects | Annals of the International Communication Association | 2013 |
Influence of Avatar Choice on Teacher Expectations and Perceptions of Student Success | International Journal of Gaming and Computer-Mediated Simulations | 2012 |
Terra Nova 2.0—The New World of MMORPGs | Critical Studies in Media Communication | 2009 |
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds | Computer Supported Cooperative Work | 2007 |
Massively Multiplayer Online Video Gaming as Participation in a Discourse | Mind, Culture, and Activity | 2006 |
FROM SHERLOCK AND BUFFY TO KLINGON AND NORRATHIAN PLATINUM PIECES: PRETENSE, CONTEXTALISM, AND THE MYTH OF FICTION1 | Nous-Supplement: Philosophical Issues | 2006 |
The Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage | | 2006 |