Iterative User Involvement in Ambient Assisted Living Research and Development Processes | Advances in Medical Technologies and Clinical Practice Book Series | |
Involving the End-Users in the Development of Language Learning Material | | |
Experiences in Scaling Up Learning Analytics in Blended Learning Scenarios | Advances in Analytics for Learning and Teaching | 2020 |
Affect-Sensitive Computer Systems | Advances in Computer and Electrical Engineering Book Series | 2019 |
Affect-Sensitive Computer Systems | | 2018 |
Teacher-Centered Versus Learner-Centered Design of Screen | Lecture Notes in Educational Technology | 2017 |
The Simpler the Better: How the User-Inspired Innovation Process (UIIP) Improved the Development of RelaxedCare – the Entirely New Way of Communicating and Caring | Lecture Notes in Computer Science | 2016 |
Einleitung | | 2016 |
Affective Human-Computer Interaction | | 2015 |
Application of the I-Standardization in the Production and Management of Current Digital News Reporting: Integration into Broadcast Formats | Communications in Computer and Information Science | 2015 |
Designing and Evaluating Web Interaction for Older Users | Advances in Web Technologies and Engineering Book Series | 2014 |
Math Fluency through Game Design | Lecture Notes in Computer Science | 2013 |
Good Times?! | International Journal of Mobile Human Computer Interaction | 2011 |
Formative User-Centered Evaluation of Security Modeling | International Journal of Secure Software Engineering | 2012 |
Developing mHealth Remote Monitoring Technology for Attention Deficit Hyperactivity Disorder: A Qualitative Study Eliciting User Priorities and Needs | JMIR MHealth and UHealth | 2016 |
Negotiating Tensions Between Theory and Design in the Development of Mailings for People Recovering From Acute Coronary Syndrome | JMIR Human Factors | 2017 |
Digital Health Coaching Programs Among Older Employees in Transition to Retirement: Systematic Literature Review | Journal of Medical Internet Research | 2020 |
User Experience Design Based on Eye-Tracking Technology: A Case Study on Smartphone APPs | Advances in Intelligent Systems and Computing | 2017 |
Standards for Interoperability in Digital Health: Selection and Implementation in an eHealth Project | | 2015 |
Usability Evaluation of the Agile Software Process | Lecture Notes in Computer Science | 2013 |
Human-Centered Design and Smart Homes: How to Study and Design for the Home Experience? | | 2014 |
Human-Centered Design and Smart Homes: How to Study and Design for the Home Experience? | | 2017 |
Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes | Lecture Notes in Computer Science | 2019 |
AGILE Interface for ‘No-Learning Nor Experience Required’ Interaction | Human-computer Interaction Series | 2013 |
User Requirements Analysis of an Embodied Conversational Agent for Coaching Older Adults to Choose Active and Healthy Ageing Behaviors during the Transition to Retirement: A Cross-National User Centered Design Study | International Journal of Environmental Research and Public Health | 2021 |
A Digital Coach Promoting Healthy Aging among Older Adults in Transition to Retirement: Results from a Qualitative Study in Italy | Sustainability | 2020 |
Technologies to Support Community-Dwelling Persons With Dementia: A Position Paper on Issues Regarding Development, Usability, Effectiveness and Cost-Effectiveness, Deployment, and Ethics | JMIR Rehabilitation and Assistive Technologies | 2017 |
Technical debt interest assessment | | 2017 |
Expect With Me: development and evaluation design for an innovative model of group prenatal care to improve perinatal outcomes | BMC Pregnancy and Childbirth | 2017 |
References | | 2017 |
The magnificent seven | | 2017 |
MyCarMobile: A Travel Assistance Emergency Mobile App for Deaf People | Lecture Notes in Computer Science | 2017 |
Specifying the Product | | 2016 |
A service composition model based on user experience in Ubi-cloud comp | Telecommunication Systems | 2016 |
An empirically developed method to aid decisions on architectural technical debt refactoring | | 2016 |
Building Bridges Between User and Designer: Co-creation, Immersion and Perspective Taking | Advances in Intelligent Systems and Computing | 2016 |
Front-end Conditions for Product-service System Design | Procedia CIRP | 2016 |
Architectural Technical Debt in Embedded Systems | Incose International Symposium | 2016 |
Virtual reality as an empirical research tool — Exploring user experience in a real building and a corresponding virtual model | Computers, Environment and Urban Systems | 2015 |
Investigating Architectural Technical Debt accumulation and refactoring over time: A multiple-case study | Information and Software Technology | 2015 |
A multi-infrastructure gateway for virtual drug screening | Concurrency Computation Practice and Experience | 2015 |
HCD mobile health project | | 2015 |
APADYT: a multimedia application for SEN learners | Multimedia Tools and Applications | 2014 |
Accessibility Evaluation of an Alternative and Augmentative Communication (AAC) Tool | Lecture Notes in Computer Science | 2014 |
Stakeholder engagement: a key component of integrating genomic information into electronic health records | Genetics in Medicine | 2013 |
User eXperience Laddering with preschoolers: unveiling attributes and benefits of cuddly toy interfaces | Personal and Ubiquitous Computing | 2012 |
Involving the End-Users in the Development of Language Learning Material | International Journal of Mobile and Blended Learning | 2011 |