5.5(top 5%)
impact factor
987(top 20%)
papers
18.2K(top 10%)
citations
64(top 10%)
h-index
5.6(top 5%)
extended IF
1.1K
all documents
20.5K
doc citations
100(top 10%)
g-index

Top Articles

#TitleJournalYearCitations
1Review on cybersickness in applications and visual displaysVirtual Reality2016570
2Industry use of virtual reality in product design and manufacturing: a surveyVirtual Reality2017514
3“Making it real”: exploring the potential of augmented reality for teaching primary school scienceVirtual Reality2006387
4Virtual memory palaces: immersion aids recallVirtual Reality2019299
5Virtual reality for assembly methods prototyping: a reviewVirtual Reality2011278
6Systematic review and meta-analysis of augmented reality in educational settingsVirtual Reality2019275
7Developing serious games for cultural heritage: a state-of-the-art reviewVirtual Reality2010240
8Mediated social touch: a review of current research and future directionsVirtual Reality2006228
9Collaborative virtual environments: An introductory review of issues and systemsVirtual Reality1998172
10Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learningVirtual Reality2019171
11When brands come to life: experimental research on the vividness effect of Virtual Reality in transformational marketing communicationsVirtual Reality2017167
12A systematic review of the application of interactive virtual reality to sportVirtual Reality2018161
13Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skillsVirtual Reality2019158
14?Studierstube?: An environment for collaboration in augmented realityVirtual Reality1998152
15The Wearable Motherboard?: The first generation of adaptive and responsive textile structures (ARTS) for medical applicationsVirtual Reality1999150
16An investigation into nausea and other side-effects of head-coupled immersive virtual realityVirtual Reality1995148
17Virtual reality and augmented reality in social learning spaces: a literature reviewVirtual Reality2021148
18A cost-effective interactive 3D virtual reality system applied to military live firing trainingVirtual Reality2016137
19Using immersive game-based virtual reality to teach fire-safety skills to childrenVirtual Reality2009131
20Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literatureVirtual Reality2021129
21Presence: a unique characteristic in educational virtual environmentsVirtual Reality2006128
22EEG-based BCI and video games: a progress reportVirtual Reality2018126
23A survey of electromagnetic position tracker calibration techniquesVirtual Reality2000124
24Success factors for serious games to enhance learning: a systematic reviewVirtual Reality2017120
25NAVIG: augmented reality guidance system for the visually impairedVirtual Reality2012115
26Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlookVirtual Reality2021115
27Evaluating the effectiveness of augmented reality displays for a manual assembly taskVirtual Reality1999112
28Do virtual reality head-mounted displays make a difference? A comparison of presence and self-efficacy between head-mounted displays and desktop computer-facilitated virtual environmentsVirtual Reality2019112
29Hand posture and gesture recognition techniques for virtual reality applications: a surveyVirtual Reality2017110
30Multi-modal virtual environments for education with haptic and olfactory feedbackVirtual Reality2006109
31The effect of update rate on the sense of presence within virtual environmentsVirtual Reality1995108
32A methodology for the evaluation of travel techniques for immersive virtual environmentsVirtual Reality1998108
33Towards a narrative theory of virtual realityVirtual Reality2003108
34Towards the development of a virtual environment-based training system for mechanical assembly operationsVirtual Reality2007104
35Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologiesVirtual Reality2019102
36Haptics-based virtual reality periodontal training simulatorVirtual Reality2009100
37Context-awareness in wearable and ubiquitous computingVirtual Reality199899
38Virtual museums for all: employing game technology for edutainmentVirtual Reality200499
39The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learningVirtual Reality200698
40Physically touching and tasting virtual objects enhances the realism of virtual experiencesVirtual Reality199895
41Wearable vibrotactile systems for virtual contact and information displayVirtual Reality200692
42Evaluating the effectiveness of learning design with mixed reality (MR) in higher educationVirtual Reality202090
43Is presence a technology issue? Some insights from cognitive sciencesVirtual Reality200988
44A comparative study between a virtual reality heart anatomy system and traditional medical teaching modalitiesVirtual Reality201987
45Virtual reality consumer experience escapes: preparing for the metaverseVirtual Reality202286
46Virtual reality training system for maintenance and operation of high-voltage overhead power linesVirtual Reality201685
47Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual realityVirtual Reality202083
48Adaptive virtual reality-based training: a systematic literature review and frameworkVirtual Reality202082
49Transfer of learning in virtual environments: a new challenge?Virtual Reality200880
50Using augmented reality technology in storytelling activities: examining elementary students’ narrative skill and creativityVirtual Reality201779