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exaly
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Journals
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Virtual Reality
›
top-articles
Virtual Reality
5.5
(top 5%)
impact factor
987
(top 20%)
papers
18.2K
(top 10%)
citations
64
(top 10%)
h
-index
5.6
(top 5%)
extended IF
1.1K
all documents
20.5K
doc citations
100
(top 10%)
g
-index
Top Articles
#
Title
Journal
Year
Citations
1
Review on cybersickness in applications and visual displays
Virtual Reality
2016
570
2
Industry use of virtual reality in product design and manufacturing: a survey
Virtual Reality
2017
514
3
“Making it real”: exploring the potential of augmented reality for teaching primary school science
Virtual Reality
2006
387
4
Virtual memory palaces: immersion aids recall
Virtual Reality
2019
299
5
Virtual reality for assembly methods prototyping: a review
Virtual Reality
2011
278
6
Systematic review and meta-analysis of augmented reality in educational settings
Virtual Reality
2019
275
7
Developing serious games for cultural heritage: a state-of-the-art review
Virtual Reality
2010
240
8
Mediated social touch: a review of current research and future directions
Virtual Reality
2006
228
9
Collaborative virtual environments: An introductory review of issues and systems
Virtual Reality
1998
172
10
Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning
Virtual Reality
2019
171
11
When brands come to life: experimental research on the vividness effect of Virtual Reality in transformational marketing communications
Virtual Reality
2017
167
12
A systematic review of the application of interactive virtual reality to sport
Virtual Reality
2018
161
13
Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills
Virtual Reality
2019
158
14
?Studierstube?: An environment for collaboration in augmented reality
Virtual Reality
1998
152
15
The Wearable Motherboard?: The first generation of adaptive and responsive textile structures (ARTS) for medical applications
Virtual Reality
1999
150
16
An investigation into nausea and other side-effects of head-coupled immersive virtual reality
Virtual Reality
1995
148
17
Virtual reality and augmented reality in social learning spaces: a literature review
Virtual Reality
2021
148
18
A cost-effective interactive 3D virtual reality system applied to military live firing training
Virtual Reality
2016
137
19
Using immersive game-based virtual reality to teach fire-safety skills to children
Virtual Reality
2009
131
20
Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature
Virtual Reality
2021
129
21
Presence: a unique characteristic in educational virtual environments
Virtual Reality
2006
128
22
EEG-based BCI and video games: a progress report
Virtual Reality
2018
126
23
A survey of electromagnetic position tracker calibration techniques
Virtual Reality
2000
124
24
Success factors for serious games to enhance learning: a systematic review
Virtual Reality
2017
120
25
NAVIG: augmented reality guidance system for the visually impaired
Virtual Reality
2012
115
26
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook
Virtual Reality
2021
115
27
Evaluating the effectiveness of augmented reality displays for a manual assembly task
Virtual Reality
1999
112
28
Do virtual reality head-mounted displays make a difference? A comparison of presence and self-efficacy between head-mounted displays and desktop computer-facilitated virtual environments
Virtual Reality
2019
112
29
Hand posture and gesture recognition techniques for virtual reality applications: a survey
Virtual Reality
2017
110
30
Multi-modal virtual environments for education with haptic and olfactory feedback
Virtual Reality
2006
109
31
The effect of update rate on the sense of presence within virtual environments
Virtual Reality
1995
108
32
A methodology for the evaluation of travel techniques for immersive virtual environments
Virtual Reality
1998
108
33
Towards a narrative theory of virtual reality
Virtual Reality
2003
108
34
Towards the development of a virtual environment-based training system for mechanical assembly operations
Virtual Reality
2007
104
35
Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies
Virtual Reality
2019
102
36
Haptics-based virtual reality periodontal training simulator
Virtual Reality
2009
100
37
Context-awareness in wearable and ubiquitous computing
Virtual Reality
1998
99
38
Virtual museums for all: employing game technology for edutainment
Virtual Reality
2004
99
39
The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning
Virtual Reality
2006
98
40
Physically touching and tasting virtual objects enhances the realism of virtual experiences
Virtual Reality
1998
95
41
Wearable vibrotactile systems for virtual contact and information display
Virtual Reality
2006
92
42
Evaluating the effectiveness of learning design with mixed reality (MR) in higher education
Virtual Reality
2020
90
43
Is presence a technology issue? Some insights from cognitive sciences
Virtual Reality
2009
88
44
A comparative study between a virtual reality heart anatomy system and traditional medical teaching modalities
Virtual Reality
2019
87
45
Virtual reality consumer experience escapes: preparing for the metaverse
Virtual Reality
2022
86
46
Virtual reality training system for maintenance and operation of high-voltage overhead power lines
Virtual Reality
2016
85
47
Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality
Virtual Reality
2020
83
48
Adaptive virtual reality-based training: a systematic literature review and framework
Virtual Reality
2020
82
49
Transfer of learning in virtual environments: a new challenge?
Virtual Reality
2008
80
50
Using augmented reality technology in storytelling activities: examining elementary students’ narrative skill and creativity
Virtual Reality
2017
79
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