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exaly
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Madeira Interactive Technologies Institute
›
top-articles
Madeira Interactive Technologies Institute
130
(top 1%)
papers
2.5K
(top 1%)
citations
25
(top 1%)
h
-index
48
(top 1%)
g
-index
319
all documents
4.6K
doc citations
1.2K
citing journals
Top Articles
#
Title
Journal
Year
Citations
1
Customer experience modeling: from customer experience to service design
Journal of Service Management
2012
232
2
Need fulfillment and experiences on social media: A case on Facebook and WhatsApp
Computers in Human Behavior
2016
208
3
23 Ways to Nudge
Computers in Human Behavior
2019
206
4
Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: a randomized controlled trial with stroke patients
Journal of NeuroEngineering and Rehabilitation
2016
193
5
CrisisTracker: Crowdsourced social media curation for disaster awareness
IBM Journal of Research and Development
2013
145
6
How do we engage with activity trackers?
IBM Journal of Research and Development
2015
136
7
Understanding Human-Smartphone Concerns: A Study of Battery Life
Lecture Notes in Computer Science
2011
129
8
A Review of Obstructive Sleep Apnea Detection Approaches
IEEE Journal of Biomedical and Health Informatics
2019
128
9
AGM 25 Years
Journal of Philosophical Logic
2011
110
10
The Geography of Pokémon GO
Journal of Philosophical Logic
2017
109
11
Efficacy and Brain Imaging Correlates of an Immersive Motor Imagery BCI-Driven VR System for Upper Limb Motor Rehabilitation: A Clinical Case Report
Frontiers in Human Neuroscience
2019
99
12
The phone lock
Frontiers in Human Neuroscience
2010
86
13
A high-throughput behavioral paradigm for Drosophila olfaction - The Flywalk
Scientific Reports
2012
78
14
Playful or Gameful?
Interactions
2014
73
15
Exploring the design space of glanceable feedback for physical activity trackers
Interactions
2016
73
16
Combined Cognitive-Motor Rehabilitation in Virtual Reality Improves Motor Outcomes in Chronic Stroke – A Pilot Study
Frontiers in Psychology
2018
63
17
A functional magnetic resonance imaging study of visuomotor processing in a virtual reality‐based paradigm: Rehabilitation Gaming System
European Journal of Neuroscience
2013
61
18
A Review of Approaches for Sleep Quality Analysis
IEEE Access
2019
61
19
Motivating participation and improving quality of contribution in ubiquitous crowdsourcing
Computer Networks
2015
51
20
A comparison of two personalization and adaptive cognitive rehabilitation approaches: a randomized controlled trial with chronic stroke patients
Journal of NeuroEngineering and Rehabilitation
2020
51
21
Attitudes of Crohn’s Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter Posts
JMIR Public Health and Surveillance
2017
50
22
Reconstructing experiences with iScale
International Journal of Human Computer Studies
2012
48
23
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design
Multimedia Tools and Applications
2017
46
24
From Facebook to the Neighbourhood: Infrastructuring of Hybrid Community Engagement
Computer Supported Cooperative Work
2017
45
25
Smart mobility: A survey
Computer Supported Cooperative Work
2017
45
26
Uses & gratifications of a facebook media sharing group
Computer Supported Cooperative Work
2013
39
27
Body schema plasticity after stroke: Subjective and neurophysiological correlates of the rubber hand illusion
Neuropsychologia
2017
37
28
Toward Emotionally Adaptive Virtual Reality for Mental Health Applications
IEEE Journal of Biomedical and Health Informatics
2019
37
29
From gamification to pervasive game in mapping urban accessibility
IEEE Journal of Biomedical and Health Informatics
2015
36
30
Crowdsourcing Urban Accessibility:
IEEE Journal of Biomedical and Health Informatics
2015
35
31
Sustaining user engagement with behavior-change tools
Interactions
2015
34
32
Multi-Objective Hyperparameter Optimization of Convolutional Neural Network for Obstructive Sleep Apnea Detection
IEEE Access
2020
33
33
Gamifying cultural experiences across the urban environment
Multimedia Tools and Applications
2019
32
34
Designing tangible magnetic appcessories
Multimedia Tools and Applications
2013
31
35
RehabNet: A distributed architecture for motor and cognitive neuro-rehabilitation
Multimedia Tools and Applications
2013
29
36
Bibliotherapy: A tool to promote children's psychological well-being
Journal of Poetry Therapy
2013
29
37
RehabCity
Journal of Poetry Therapy
2014
28
38
Editorial: Brain-Computer Interfaces and Augmented/Virtual Reality
Frontiers in Human Neuroscience
2020
28
39
EmoSnaps: a mobile application for emotion recall from facial expressions
Personal and Ubiquitous Computing
2015
27
40
Why don't families get along with eco-feedback technologies?
Personal and Ubiquitous Computing
2013
25
41
The impact of positive, negative and neutral stimuli in a virtual reality cognitive-motor rehabilitation task: a pilot study with stroke patients
Journal of NeuroEngineering and Rehabilitation
2016
25
42
Beanstalk
Journal of NeuroEngineering and Rehabilitation
2017
25
43
"Human, All Too Human": NOAA Weather Radio and the Emotional Impact of Synthetic Voices
Journal of NeuroEngineering and Rehabilitation
2020
25
44
PLEXQ
Journal of NeuroEngineering and Rehabilitation
2015
23
45
Computing and the common: a case of Participatory Design with think tanks
CoDesign
2017
23
46
The Space of Possibilities
CoDesign
2018
23
47
Co-Design and Evaluation of an Intelligent Decision Support System for Stroke Rehabilitation Assessment
Proceedings of the ACM on Human-Computer Interaction
2020
23
48
Watt-I-See
Proceedings of the ACM on Human-Computer Interaction
2016
22
49
XGB-RF: A Hybrid Machine Learning Approach for IoT Intrusion Detection
Telecom
2022
22
50
Fostering Commonfare. Infrastructuring Autonomous Social Collaboration
Telecom
2018
21
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