130(top 1%)
papers
2.5K(top 1%)
citations
25(top 1%)
h-index
48(top 1%)
g-index
319
all documents
4.6K
doc citations
1.2K
citing journals

Top Articles

#TitleJournalYearCitations
1Customer experience modeling: from customer experience to service designJournal of Service Management2012232
2Need fulfillment and experiences on social media: A case on Facebook and WhatsAppComputers in Human Behavior2016208
323 Ways to NudgeComputers in Human Behavior2019206
4Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: a randomized controlled trial with stroke patientsJournal of NeuroEngineering and Rehabilitation2016193
5CrisisTracker: Crowdsourced social media curation for disaster awarenessIBM Journal of Research and Development2013145
6How do we engage with activity trackers?IBM Journal of Research and Development2015136
7Understanding Human-Smartphone Concerns: A Study of Battery LifeLecture Notes in Computer Science2011129
8A Review of Obstructive Sleep Apnea Detection ApproachesIEEE Journal of Biomedical and Health Informatics2019128
9AGM 25 YearsJournal of Philosophical Logic2011110
10The Geography of Pokémon GOJournal of Philosophical Logic2017109
11Efficacy and Brain Imaging Correlates of an Immersive Motor Imagery BCI-Driven VR System for Upper Limb Motor Rehabilitation: A Clinical Case ReportFrontiers in Human Neuroscience201999
12The phone lockFrontiers in Human Neuroscience201086
13A high-throughput behavioral paradigm for Drosophila olfaction - The FlywalkScientific Reports201278
14Playful or Gameful?Interactions201473
15Exploring the design space of glanceable feedback for physical activity trackersInteractions201673
16Combined Cognitive-Motor Rehabilitation in Virtual Reality Improves Motor Outcomes in Chronic Stroke – A Pilot StudyFrontiers in Psychology201863
17A functional magnetic resonance imaging study of visuomotor processing in a virtual reality‐based paradigm: Rehabilitation Gaming SystemEuropean Journal of Neuroscience201361
18A Review of Approaches for Sleep Quality AnalysisIEEE Access201961
19Motivating participation and improving quality of contribution in ubiquitous crowdsourcingComputer Networks201551
20A comparison of two personalization and adaptive cognitive rehabilitation approaches: a randomized controlled trial with chronic stroke patientsJournal of NeuroEngineering and Rehabilitation202051
21Attitudes of Crohn’s Disease Patients: Infodemiology Case Study and Sentiment Analysis of Facebook and Twitter PostsJMIR Public Health and Surveillance201750
22Reconstructing experiences with iScaleInternational Journal of Human Computer Studies201248
23Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and designMultimedia Tools and Applications201746
24From Facebook to the Neighbourhood: Infrastructuring of Hybrid Community EngagementComputer Supported Cooperative Work201745
25Smart mobility: A surveyComputer Supported Cooperative Work201745
26Uses & gratifications of a facebook media sharing groupComputer Supported Cooperative Work201339
27Body schema plasticity after stroke: Subjective and neurophysiological correlates of the rubber hand illusionNeuropsychologia201737
28Toward Emotionally Adaptive Virtual Reality for Mental Health ApplicationsIEEE Journal of Biomedical and Health Informatics201937
29From gamification to pervasive game in mapping urban accessibilityIEEE Journal of Biomedical and Health Informatics201536
30Crowdsourcing Urban Accessibility:IEEE Journal of Biomedical and Health Informatics201535
31Sustaining user engagement with behavior-change toolsInteractions201534
32Multi-Objective Hyperparameter Optimization of Convolutional Neural Network for Obstructive Sleep Apnea DetectionIEEE Access202033
33Gamifying cultural experiences across the urban environmentMultimedia Tools and Applications201932
34Designing tangible magnetic appcessoriesMultimedia Tools and Applications201331
35RehabNet: A distributed architecture for motor and cognitive neuro-rehabilitationMultimedia Tools and Applications201329
36Bibliotherapy: A tool to promote children's psychological well-beingJournal of Poetry Therapy201329
37RehabCityJournal of Poetry Therapy201428
38Editorial: Brain-Computer Interfaces and Augmented/Virtual RealityFrontiers in Human Neuroscience202028
39EmoSnaps: a mobile application for emotion recall from facial expressionsPersonal and Ubiquitous Computing201527
40Why don't families get along with eco-feedback technologies?Personal and Ubiquitous Computing201325
41The impact of positive, negative and neutral stimuli in a virtual reality cognitive-motor rehabilitation task: a pilot study with stroke patientsJournal of NeuroEngineering and Rehabilitation201625
42BeanstalkJournal of NeuroEngineering and Rehabilitation201725
43"Human, All Too Human": NOAA Weather Radio and the Emotional Impact of Synthetic VoicesJournal of NeuroEngineering and Rehabilitation202025
44PLEXQJournal of NeuroEngineering and Rehabilitation201523
45Computing and the common: a case of Participatory Design with think tanksCoDesign201723
46The Space of PossibilitiesCoDesign201823
47Co-Design and Evaluation of an Intelligent Decision Support System for Stroke Rehabilitation AssessmentProceedings of the ACM on Human-Computer Interaction202023
48Watt-I-SeeProceedings of the ACM on Human-Computer Interaction201622
49XGB-RF: A Hybrid Machine Learning Approach for IoT Intrusion DetectionTelecom202222
50Fostering Commonfare. Infrastructuring Autonomous Social CollaborationTelecom201821