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Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality

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Published:02 May 2019Publication History

ABSTRACT

Every person is unique, with individual behavioural characteristics: how one moves, coordinates, and uses their body. In this paper we investigate body motion as behavioural biometrics for virtual reality. In particular, we look into which behaviour is suitable to identify a user. This is valuable in situations where multiple people use a virtual reality environment in parallel, for example in the context of authentication or to adapt the VR environment to users' preferences. We present a user study (N=22) where people perform controlled VR tasks (pointing, grabbing, walking, typing), monitoring their head, hand, and eye motion data over two sessions. These body segments can be arbitrarily combined into body relations, and we found that these movements and their combination lead to characteristic behavioural patterns. We present an extensive analysis of which motion/relation is useful to identify users in which tasks using classification methods. Our findings are beneficial for researchers and practitioners alike who aim to build novel adaptive and secure user interfaces in virtual reality.

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        cover image ACM Conferences
        CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
        May 2019
        9077 pages
        ISBN:9781450359702
        DOI:10.1145/3290605

        Copyright © 2019 ACM

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        • Published: 2 May 2019

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        CHI '19 Paper Acceptance Rate703of2,958submissions,24%Overall Acceptance Rate6,199of26,314submissions,24%

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