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Modeling the interaction of light between diffuse surfaces

Published:01 January 1984Publication History
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Abstract

A method is described which models the interaction of light between diffusely reflecting surfaces. Current light reflection models used in computer graphics do not account for the object-to-object reflection between diffuse surfaces, and thus incorrectly compute the global illumination effects. The new procedure, based on methods used in thermal engineering, includes the effects of diffuse light sources of finite area, as well as the “color-bleeding” effects which are caused by the diffuse reflections. A simple environment is used to illustrate these simulated effects and is presented with photographs of a physical model. The procedure is applicable to environments composed of ideal diffuse reflectors and can account for direct illumination from a variety of light sources. The resultant surface intensities are independent of observer position, and thus environments can be preprocessed for dynamic sequences.

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            cover image ACM SIGGRAPH Computer Graphics
            ACM SIGGRAPH Computer Graphics  Volume 18, Issue 3
            July 1984
            264 pages
            ISSN:0097-8930
            DOI:10.1145/964965
            Issue’s Table of Contents

            Copyright © 1984 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 1 January 1984

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