Skip to main content

Collaborative Data Acquisition and Learning Support

  • Conference paper
  • First Online:
Computer Information Systems and Industrial Management (CISIM 2020)

Abstract

With the constant development of neural networks, traditional algorithms relying on data structures lose their significance as more and more solutions are using AI rather than traditional algorithms. This in turn requires a lot of correctly annotated and informative data samples. In this paper, we propose a crowdsourcing based approach for data acquisition and tagging with support for Active Learning where the system acts as an oracle and repository of training samples. The paper presents the CenHive system implementing the proposed approach. Three different usage scenarios are presented that were used to verify the proposed approach.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://www.voicelab.ai/.

  2. 2.

    https://www.snapshotserengeti.org/.

  3. 3.

    https://en.duolingo.com/.

  4. 4.

    https://www.mturk.com/mturk/welcome.

  5. 5.

    https://kask.eti.pg.gda.pl/cenhive/.

  6. 6.

    https://play.google.com/store/apps/details?id=pl.gda.eti.kask.tgame.

  7. 7.

    https://kask.eti.pg.gda.pl/cenhive/tob/.

  8. 8.

    https://kask.eti.pg.gda.pl/cenhive/2048/.

  9. 9.

    http://git.io/2048.

  10. 10.

    https://github.com/foo123/HAAR.js.

  11. 11.

    https://github.com/facebookresearch/Detectron.

References

  1. Boiński, T.: Game with a purpose for mappings verification. In: 2016 Federated Conference on Computer Science and Information Systems (FedCSIS), pp. 405–409. IEEE (2016)

    Google Scholar 

  2. Curtis, V.: Motivation to participate in an online citizen science game: a study of foldit. Sci. Commun. 37(6), 723–746 (2015)

    Article  Google Scholar 

  3. Fort, K., Adda, G., Cohen, K.B.: Amazon mechanical turk: gold mine or coal mine? Comput. Linguist. 37(2), 413–420 (2011)

    Article  Google Scholar 

  4. Gal, Y., Islam, R., Ghahramani, Z.: Deep bayesian active learning with image data. In: Proceedings of the 34th International Conference on Machine Learning-Volume 70, pp. 1183–1192. JMLR. org (2017)

    Google Scholar 

  5. Garcia, I.: Learning a language for free while translating the web. Does Duolingo work? Int. J. Engl. Linguist. 3(1), 19 (2013)

    Google Scholar 

  6. Girshick, R., Radosavovic, I., Gkioxari, G., Dollár, P., He, K.: Detectron (2018). https://github.com/facebookresearch/detectron

  7. Jagoda, J., Boiński, T.: Assessing word difficulty for quiz-like game. In: Szymański, J., Velegrakis, Y. (eds.) IKC 2017. LNCS, vol. 10546, pp. 70–79. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-74497-1_7

    Chapter  Google Scholar 

  8. Kellenberger, B., Marcos, D., Lobry, S., Tuia, D.: Half a percent of labels is enough: efficient animal detection in uav imagery using deep cnns and active learning. IEEE Trans. Geosci. Remote Sens. 57(12), 9524–9533 (2019)

    Article  Google Scholar 

  9. Ren, S., He, K., Girshick, R., Sun, J.: Faster R-CNN: towards real-time object detection with region proposal networks. In: Advances in Neural Information Processing Systems, pp. 91–99 (2015)

    Google Scholar 

  10. Richardson, L., Ruby, S.: RESTful Web Services. O’Reilly Media, Inc., Newton (2008)

    Google Scholar 

  11. Settles, B.: Active learning literature survey. University of Wisconsin-Madison, Department of Computer Sciences, Technical report (2009)

    Google Scholar 

  12. Swanson, A., Kosmala, M., Lintott, C., Simpson, R., Smith, A., Packer, C.: Snapshot serengeti, high-frequency annotated camera trap images of 40 mammalian species in an african savanna. Sci. Data 2, 150026 (2015)

    Article  Google Scholar 

  13. Szymański, J., Boiński, T.: Crowdsourcing-based evaluation of automatic references between wordnet and wikipedia. Int. J. Softw. Eng. Knowl. Eng. 29(03), 317–344 (2019). https://doi.org/10.1142/s0218194019500141

    Article  Google Scholar 

  14. Viola, P., Jones, M.: Rapid object detection using a boosted cascade of simple features. In: Proceedings of the 2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, CVPR 2001, vol. 1, p. I. IEEE (2001)

    Google Scholar 

  15. Von Ahn, L.: Games with a purpose. Computer 39(6), 92–94 (2006)

    Article  Google Scholar 

  16. Von Ahn, L., Maurer, B., McMillen, C., Abraham, D., Blum, M.: reCAPTCHA: Human-based character recognition via web security measures. Science 321(5895), 1465–1468 (2008)

    Article  MathSciNet  Google Scholar 

Download references

Acknowledgements

We would like to thank Agata Krauzewicz and Łukasz Łepek who implemented part of the presented solution during their studies.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Tomasz Boiński .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Boiński, T., Szymański, J. (2020). Collaborative Data Acquisition and Learning Support. In: Saeed, K., Dvorský, J. (eds) Computer Information Systems and Industrial Management. CISIM 2020. Lecture Notes in Computer Science(), vol 12133. Springer, Cham. https://doi.org/10.1007/978-3-030-47679-3_19

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-47679-3_19

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-47678-6

  • Online ISBN: 978-3-030-47679-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics