Human-Computer Interaction and Artificial Intelligence: Multidisciplinarity Aiming Game Accessibility

Human-Computer Interaction and Artificial Intelligence: Multidisciplinarity Aiming Game Accessibility

Sarajane Marques Peres, Clodis Boscarioli, Jorge Bidarra, Marcelo Fantinato
ISBN13: 9781609605674|ISBN10: 1609605675|EISBN13: 9781609605681
DOI: 10.4018/978-1-60960-567-4.ch011
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MLA

Peres, Sarajane Marques, et al. "Human-Computer Interaction and Artificial Intelligence: Multidisciplinarity Aiming Game Accessibility." Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments, edited by Maria Manuela Cruz-Cunha, et al., IGI Global, 2011, pp. 168-184. https://doi.org/10.4018/978-1-60960-567-4.ch011

APA

Peres, S. M., Boscarioli, C., Bidarra, J., & Fantinato, M. (2011). Human-Computer Interaction and Artificial Intelligence: Multidisciplinarity Aiming Game Accessibility. In M. Cruz-Cunha, V. Varvalho, & P. Tavares (Eds.), Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments (pp. 168-184). IGI Global. https://doi.org/10.4018/978-1-60960-567-4.ch011

Chicago

Peres, Sarajane Marques, et al. "Human-Computer Interaction and Artificial Intelligence: Multidisciplinarity Aiming Game Accessibility." In Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments, edited by Maria Manuela Cruz-Cunha, Vitor Hugo Varvalho, and Paula Tavares, 168-184. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-567-4.ch011

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Abstract

Nowadays, efforts in computer game development have been concerned to overcome entertainment objectives. In fact, there has been much effort aiming at finding, in Computer Science, resources to improve games in order to allow their application into education, business or politics processes. The effective introduction of these products in society requires that they are designed as accessible as possible to all individuals, including those ones belonging to minorities with special needs. In order to reach accessibility requirements, it is desirable to attend adaptability and usability requirements to provide products with higher quality and acceptance rate. In this chapter, we discuss the potential of combining the Human-Computer Interaction and the Artificial Intelligence areas aiming at promoting accessibility in games and, as a result, making them more democratic and useful for society, particularly for people who depend on the assistive technology resources.

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