MLA
Peres, Sarajane Marques, et al. "Human-Computer Interaction and Artificial Intelligence: Multidisciplinarity Aiming Game Accessibility." Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments, edited by Maria Manuela Cruz-Cunha, et al., IGI Global, 2011, pp. 168-184. https://doi.org/10.4018/978-1-60960-567-4.ch011
APA
Peres, S. M., Boscarioli, C., Bidarra, J., & Fantinato, M. (2011). Human-Computer Interaction and Artificial Intelligence: Multidisciplinarity Aiming Game Accessibility. In M. Cruz-Cunha, V. Varvalho, & P. Tavares (Eds.), Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments (pp. 168-184). IGI Global. https://doi.org/10.4018/978-1-60960-567-4.ch011
Chicago
Peres, Sarajane Marques, et al. "Human-Computer Interaction and Artificial Intelligence: Multidisciplinarity Aiming Game Accessibility." In Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments, edited by Maria Manuela Cruz-Cunha, Vitor Hugo Varvalho, and Paula Tavares, 168-184. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-567-4.ch011
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