A Framework for Collaboration among Game Designers and Social Change Makers: Multiplayer Missions That Matter

A Framework for Collaboration among Game Designers and Social Change Makers: Multiplayer Missions That Matter

Marty Kearns, Meredith Wise
Copyright: © 2016 |Pages: 26
ISBN13: 9781466686519|ISBN10: 1466686510|EISBN13: 9781466686526
DOI: 10.4018/978-1-4666-8651-9.ch011
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MLA

Kearns, Marty, and Meredith Wise. "A Framework for Collaboration among Game Designers and Social Change Makers: Multiplayer Missions That Matter." Emerging Research and Trends in Gamification, edited by Harsha Gangadharbatla and Donna Z. Davis, IGI Global, 2016, pp. 250-275. https://doi.org/10.4018/978-1-4666-8651-9.ch011

APA

Kearns, M. & Wise, M. (2016). A Framework for Collaboration among Game Designers and Social Change Makers: Multiplayer Missions That Matter. In H. Gangadharbatla & D. Davis (Eds.), Emerging Research and Trends in Gamification (pp. 250-275). IGI Global. https://doi.org/10.4018/978-1-4666-8651-9.ch011

Chicago

Kearns, Marty, and Meredith Wise. "A Framework for Collaboration among Game Designers and Social Change Makers: Multiplayer Missions That Matter." In Emerging Research and Trends in Gamification, edited by Harsha Gangadharbatla and Donna Z. Davis, 250-275. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-4666-8651-9.ch011

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Abstract

We live in an age of networks: transportation networks, computer networks, economic networks, research networks, energy networks, social networks, the list goes on. Each consists of nodes connected to each other to manage the production and distribution of output to network users. Two large networks that share some particularly interesting overlap are gaming networks and advocacy networks. This chapter encourages an understanding of the potential overlap of these types of networks – both of which involve many millions of users, countless hours of interaction and billions of dollars of investment – and explores the intersection and impact of games designed to matter and gamified advocacy efforts. The chapter concludes with a proposed common planning framework from the field of advocacy network building and explores how gamification may more deeply help drive advocacy and social change, while advocacy work also opens new, valuable and more meaningful interactions and ideas for game designers.

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