Development of Artificial Intelligence in Activity Recognition | | |
Hand Gesture Based Computer Vision Mouse | Lecture Notes in Networks and Systems | 2023 |
Multimodal Natural Human–Computer Interfaces for Computer-Aided Design: A Review Paper | Applied Sciences (Switzerland) | 2022 |
Color Pixel Reconstruction for a Monolithic RGB-Z CMOS Imager | Journal of Signal Processing Systems | |
Remote Control of Mobile Robot Using Electromyogram-based Hand Gesture Recognition | Transactions of the Korean Society for Noise and Vibration Engineering | 2020 |
Methods of 3D Object Shape Acquisition | | |
Human Gait Analysis Method Based on Kinect Sensor | Lecture Notes in Computer Science | 2020 |
Using guessability framework | | 2020 |
Effects of the Physical Therapy Application for Elderly | Advances in Intelligent Systems and Computing | 2020 |
Fuzzy Posture Matching for Pain Recovery Using Yoga | Advances in Intelligent Systems and Computing | 2020 |
Exergames: Game Prototype Using Maker Movement Assets | Lecture Notes in Computer Science | 2019 |
3D FieldLut Algorithm Based Indoor Localization for Planar Mobile Robots Using Kinect | Advances in Intelligent Systems and Computing | 2017 |
Hệ thống hỗ trợ giảng dạy bằng công nghệ nhận dạng cử chỉ | Tap Chi Khoa Hoc = Journal of Science | 2016 |
Enhancing Global Collaboration Through Network-empowered Live Performance | | |
New Research Methods for Media and Cognition Experiment Course | Lecture Notes in Computer Science | 2015 |
Kinect Quality Enhancement for Triangular Mesh Reconstruction with a Medical Image Application | Studies in Computational Intelligence | 2014 |
Robot Learning of Everyday Object Manipulation Using Kinect | Advances in Intelligent Systems and Computing | 2014 |
Kinect Enabled Monte Carlo Localisation for a Robotic Wheelchair | Advances in Intelligent Systems and Computing | 2013 |
Digital Media Art Applying Physical Game Technology Using Gesture Recognition | Communications in Computer and Information Science | 2013 |
3D Structure Estimation from a Single View Using Generic Fitted Primitives (GFP) | Communications in Computer and Information Science | 2013 |
Methods of 3D Object Shape Acquisition | | 2012 |
Playful Moments of Activity | Communications in Computer and Information Science | 2012 |
The active magnetic tracking with scalable coverage: indoor navigation for smartphones | Journal of Sensors and Sensor Systems | 2016 |
Design and Implementation of a Novel System for Correcting Posture Through the Use of a Wearable Necklace Sensor | JMIR MHealth and UHealth | 2019 |
Kinect-Sign: Teaching Sign Language to “Listeners” through a Game | IFIP Advances in Information and Communication Technology | 2014 |
Sway Motion Cancellation Scheme Using a RGB-D Camera-Based Vision System for Humanoid Robots | Advances in Intelligent Systems and Computing | 2013 |
Kinect Enabled Monte Carlo Localisation for a Robotic Wheelchair | Studies in Computational Intelligence | 2013 |
A Layered Learning Approach to 3D Multimodal People Detection Using Low-Cost Sensors in a Mobile Robot | Advances in Intelligent and Soft Computing | 2012 |
Enhancing the Customers’ Experience Using an Augmented Reality Mirror | Communications in Computer and Information Science | 2016 |
3D Modeling and 3D Materialization of Fluid Art that Occurs in Very Short Time | Lecture Notes in Computer Science | 2020 |
Human Behavior Analysis in Ambient Gaming and Playful Interaction | | 2011 |
Applying Extreme Gradient Boosting for Surface EMG Based Sign Language Recognition | Lecture Notes in Networks and Systems | 2022 |
Learning by Enhancing Half-Baked AI Projects | KI - Kunstliche Intelligenz | 2021 |
Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics | | 2021 |
Evaluation of the Kinect controller precision | Journal of Computer Sciences Institute | |
The Internet of Bodies-alive, connected and collective: the virtual physical future of our bodies and our senses | AI and Society | 2021 |
PixE: Home Fitness Method Using Machine Learning with Smartphone | Communications in Computer and Information Science | 2021 |
Cloud-based physiological sound-controlled intelligent music and blood-pressure control system for assisting family caregivers of dementia patients | Multimedia Tools and Applications | 2021 |
Rapid Prototyping of Personalized Articular Orthoses by Lamination of Composite Fibers upon 3D-Printed Molds | Materials | 2020 |
A Zynq-Based Robotic System for Treatment of Contagious Diseases in Hospital Isolated Environment | Technologies | 2020 |
High-Speed Measurement of Shape and Vibration: Whole-Field Systems for Motion Capture and Vibration Modal Analysis by OPPA Method | Sensors | 2020 |
Possible Life Saver: A Review on Human Fall Detection Technology | Robotics | 2020 |
Comparing VR- and AR-Based Try-On Systems Using Personalized Avatars | Electronics (Switzerland) | 2020 |
ITC: Infused Tangential Curves for Smooth 2D and 3D Navigation of Mobile Robots | Sensors | 2019 |
Investigations on collaborative remote control of virtual robotic manipulators by using a Kinect v2 sensor | ITM Web of Conferences | 2019 |
Review of the Augmented Reality Systems for Shoulder Rehabilitation | Information (Switzerland) | 2019 |
Dynamic holographic imaging of real-life scene | Optics and Laser Technology | 2019 |
Calibrate Multiple Consumer RGB-D Cameras for Low-Cost and Efficient 3D Indoor Mapping | Remote Sensing | 2018 |
Automated Translation of Human Postures from Kinect Data to Labanotation | Communications in Computer and Information Science | 2018 |
Immersive Analytics: An Introduction | Lecture Notes in Computer Science | 2018 |