647(top 50%)
citations
10(top 50%)
h-index
474
all documents
1.4K
doc citations
18(top 50%)
g-index
Top Articles
# | Title | Journal | Year | Citations |
---|---|---|---|---|
1 | Classifying Serious Games | Advances in Game-based Learning Book Series | 0 | 215 |
2 | Intelligent Tutoring and Games (ITaG) | Advances in Game-based Learning Book Series | 2010 | 43 |
3 | An Extended Study on Training and Physical Exercise in Esports | Advances in Game-based Learning Book Series | 2019 | 28 |
4 | Effective Game use in Neurorehabilitation | Advances in Game-based Learning Book Series | 0 | 27 |
5 | Mastering Educational Computer Games, Educational Video Games, and Serious Games in the Digital Age | Advances in Game-based Learning Book Series | 2017 | 20 |
6 | The Use of Computer Games in Education | Advances in Game-based Learning Book Series | 0 | 20 |
7 | The Mechanic is the Message | Advances in Game-based Learning Book Series | 0 | 20 |
8 | Rhetoric of Play | Advances in Game-based Learning Book Series | 0 | 20 |
9 | A Taxonomy of Educational Games | Advances in Game-based Learning Book Series | 2010 | 16 |
10 | Designing Engaging Educational Games and Assessing Engagement in Game-Based Learning | Advances in Game-based Learning Book Series | 2017 | 15 |
11 | Video Games for Prosocial Learning | Advances in Game-based Learning Book Series | 0 | 15 |
12 | Learning from Social Collaboration | Advances in Game-based Learning Book Series | 2017 | 14 |
13 | Understanding Serious Gaming | Advances in Game-based Learning Book Series | 0 | 13 |
14 | Videogames and Moral Pedagogy | Advances in Game-based Learning Book Series | 0 | 13 |
15 | Game-Based Learning for Knowledge Sharing and Transfer | Advances in Game-based Learning Book Series | 0 | 12 |
16 | Advances in Game-Based Learning | Advances in Game-based Learning Book Series | 0 | 12 |
17 | Disrupting the Magic Circle | Advances in Game-based Learning Book Series | 0 | 11 |
18 | A Brief Methodology for Researching and Evaluating Serious Games and Game-Based Learning | Advances in Game-based Learning Book Series | 0 | 11 |
19 | The Good, The Bad, and The Player | Advances in Game-based Learning Book Series | 0 | 11 |
20 | Three-Dimensional Virtual Environment and NPC | Advances in Game-based Learning Book Series | 2016 | 10 |
21 | The Role of Metacognition in Learning via Serious Games | Advances in Game-based Learning Book Series | 2017 | 10 |
22 | Collaborative Learning in Massively Multiplayer Online Games | Advances in Game-based Learning Book Series | 0 | 10 |
23 | Study Design and Data Gathering Guide for Serious Games’ Evaluation | Advances in Game-based Learning Book Series | 0 | 9 |
24 | Motivating By Design | Advances in Game-based Learning Book Series | 0 | 9 |
25 | Games that Motivate to Learn | Advances in Game-based Learning Book Series | 0 | 9 |
26 | The Mechanic is the Message | Advances in Game-based Learning Book Series | 0 | 9 |
27 | Neurofeedback and Serious Games | Advances in Game-based Learning Book Series | 0 | 8 |
28 | Values between Systems | Advances in Game-based Learning Book Series | 0 | 8 |
29 | Bioshock in the Cave | Advances in Game-based Learning Book Series | 0 | 8 |
30 | Digital Propensity | Advances in Game-based Learning Book Series | 0 | 8 |
31 | An Overview of Accessibility and Usability of Educational Games | Advances in Game-based Learning Book Series | 2013 | 7 |
32 | Game-Based Learning with the Leap Motion Controller | Advances in Game-based Learning Book Series | 2016 | 7 |
33 | Game Dimensions and Pedagogical Dimension in Serious Games | Advances in Game-based Learning Book Series | 2017 | 7 |
34 | A Reference Architecture for Game-Based Intelligent Tutoring | Advances in Game-based Learning Book Series | 0 | 7 |
35 | Game-Based Learning with a Dialogic Teaching Approach | Advances in Game-based Learning Book Series | 0 | 7 |
36 | Using Mission US | Advances in Game-based Learning Book Series | 0 | 7 |
37 | Playing with Ethics | Advances in Game-based Learning Book Series | 0 | 7 |
38 | Designing Alien Mysteries in Chatterdale | Advances in Game-based Learning Book Series | 2016 | 6 |
39 | A Systematic Design Model for Gamified Learning Environments | Advances in Game-based Learning Book Series | 2019 | 6 |
40 | Virtual Standardized Patients for Interactive Conversational Training | Advances in Game-based Learning Book Series | 2019 | 6 |
41 | Theories of Motivation for Adults Learning with Games | Advances in Game-based Learning Book Series | 0 | 6 |
42 | Designing Games to Motivate Student Cohorts through Targeted Game Genre Selection | Advances in Game-based Learning Book Series | 0 | 6 |
43 | Promoting Sexual Health Education via Gaming | Advances in Game-based Learning Book Series | 0 | 6 |
44 | Designing Game-Based Learning Activities in Virtual Worlds | Advances in Game-based Learning Book Series | 2010 | 6 |
45 | Experiences in Usability Evaluation of Educational Programming Tools | Advances in Game-based Learning Book Series | 2013 | 6 |
46 | Game-Based Teaching and Learning in Higher Education | Advances in Game-based Learning Book Series | 2022 | 6 |
47 | Piloting Online Submission and Online Assessment with GradeMark | Advances in Game-based Learning Book Series | 2014 | 5 |
48 | Individual Differences in the Enjoyment and Effectiveness of Serious Games | Advances in Game-based Learning Book Series | 0 | 5 |
49 | Assessment Integration in Serious Games | Advances in Game-based Learning Book Series | 0 | 5 |
50 | Design of Fantasy and Their Effect on Learning and Engagement in a Serious Game | Advances in Game-based Learning Book Series | 2017 | 5 |